Market revenue in 2023 | USD 1,869.0 million |
Market revenue in 2030 | USD 8,706.1 million |
Growth rate | 24.6% (CAGR from 2023 to 2030) |
Largest segment | Virtual reality (vr) |
Fastest growing segment | Mixed Reality (MR) |
Historical data covered | 2018 - 2022 |
Base year for estimation | 2023 |
Forecast period covered | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) |
Key market players worldwide | Meta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.
Virtual reality (vr) was the largest segment with a revenue share of 46.09% in 2023. Horizon Databook has segmented the Middle East & Africa immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.
The increasing adoption of immersive entertainment technology in gaming arcades, cafes, amusement parks, and exhibitions is positively impacting regional market growth. Moreover, the increasing number of companies, institutions, government bodies, and agencies adopting immersive technologies is accelerating the market growth further.
For instance, in July 2022, The United Arab Emirates launched a large-scale metaverse strategy in Dubai with an aim to establish its position among extended reality (XR) economies.
The country intends to expand its research and development goals and attract global tech companies while building ecosystems for emerging technologies, such as virtual, augmented, mixed, and extended reality, 5G, edge computing, digital twins, machine learning (ML), the internet of things (IoT), non-fungible tokens (NFTs), and the blockchain. Such initiatives are significantly contributing to the market growth in MEA.
Horizon Databook provides a detailed overview of continent-level data and insights on the Middle East & Africa immersive entertainment market , including forecasts for subscribers. This continent databook contains high-level insights into Middle East & Africa immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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