Market revenue in 2023 | USD 4,122.2 million |
Market revenue in 2030 | USD 18,905.8 million |
Growth rate | 24.3% (CAGR from 2023 to 2030) |
Largest segment | Virtual reality (vr) |
Fastest growing segment | Mixed Reality (MR) |
Historical data covered | 2018 - 2022 |
Base year for estimation | 2023 |
Forecast period covered | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) |
Key market players worldwide | Meta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.
Virtual reality (vr) was the largest segment with a revenue share of 46.11% in 2023. Horizon Databook has segmented the Latin America immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.
The growth is attributed to the strong gamer base in the region. The growing trend of experiencing games in immersive form with the help of VR headsets is expected to drive the region's growth in the coming years.
Moreover, gamers usually prefer immersive gaming experiences as it helps them to connect with the game more effectively and efficiently.
Additionally, immersive technologies extend beyond the space of gaming, finding applications in diverse entertainment sectors, including museum & cultural experiences, sports, and live events. This diversification broadens the scope of immersive technologies and also opens up new opportunities for the market growth.
Horizon Databook provides a detailed overview of continent-level data and insights on the Latin America immersive entertainment market , including forecasts for subscribers. This continent databook contains high-level insights into Latin America immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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