Market revenue in 2023 | USD 6,350.1 million |
Market revenue in 2030 | USD 28,929.8 million |
Growth rate | 24.2% (CAGR from 2023 to 2030) |
Largest segment | Virtual reality (vr) |
Fastest growing segment | Mixed Reality (MR) |
Historical data | 2018 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) |
Key market players worldwide | Meta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.
Virtual reality (vr) was the largest segment with a revenue share of 46.17% in 2023. Horizon Databook has segmented the UK immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.
The country’s growth is attributed to the thriving technology and innovation ecosystem, with London being a global tech hub. The presence of leading startups and established companies focused on immersive technologies has fueled innovation and development in virtual reality (VR) and augmented reality (AR).
Additionally, the U.K. has a strong entertainment industry with a global influence, thereby driving the adoption of immersive technologies in gaming, live events, and cultural experiences. The tech-savvy population, coupled with a strong emphasis on creative industries, positions the U.K. as a dominated market share in the immersive entertainment market's growth.
Horizon Databook provides a detailed overview of country-level data and insights on the UK immersive entertainment market , including forecasts for subscribers. This country databook contains high-level insights into UK immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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