Market revenue in 2023 | USD 1,396.4 million |
Market revenue in 2030 | USD 7,025.8 million |
Growth rate | 26% (CAGR from 2023 to 2030) |
Largest segment | Virtual reality (vr) |
Fastest growing segment | Mixed Reality (MR) |
Historical data | 2018 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) |
Key market players worldwide | Meta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.
Virtual reality (vr) was the largest segment with a revenue share of 46.17% in 2023. Horizon Databook has segmented the Italy immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.
The country's historical significance and world-renowned museums have embraced immersive technologies to enhance visitor experiences. Italian cities, including Milan and Rome, have seen the rise of innovative startups and collaborations between technology and cultural institutions.
In the gaming sector, Italy has seen an increased adoption of virtual reality gaming, driven by a growing interest in gaming culture. The Italian market's fusion of cultural appreciation and technological advancements contributes to the immersive entertainment market's growth.
Horizon Databook provides a detailed overview of country-level data and insights on the Italy immersive entertainment market , including forecasts for subscribers. This country databook contains high-level insights into Italy immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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