Market revenue in 2023 | USD 3,825.6 million |
Market revenue in 2030 | USD 18,701.0 million |
Growth rate | 25.4% (CAGR from 2023 to 2030) |
Largest segment | Virtual reality (vr) |
Fastest growing segment | Mixed Reality (MR) |
Historical data | 2018 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) |
Key market players worldwide | Meta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.
Virtual reality (vr) was the largest segment with a revenue share of 45.97% in 2023. Horizon Databook has segmented the France immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.
French cities like Paris and Lyon have become centers for immersive content creation, covering virtual reality experiences, interactive exhibits in museums, and innovative theater productions. The French government's support for the creative industries and digital innovation has further accelerated the integration of immersive technologies.
Additionally, France's influential role in the global film and music industries has translated into a natural transition towards immersive formats in cinema and music events. The country's cultural affinity for immersive storytelling and cutting-edge technology positions France as a significant contributor to the immersive entertainment market's growth.
Horizon Databook provides a detailed overview of country-level data and insights on the France immersive entertainment market , including forecasts for subscribers. This country databook contains high-level insights into France immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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