Market revenue in 2023 | USD 5,464.1 million |
Market revenue in 2030 | USD 26,346.8 million |
Growth rate | 25.2% (CAGR from 2023 to 2030) |
Largest segment | Virtual reality (vr) |
Fastest growing segment | Mixed Reality (MR) |
Historical data | 2018 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) |
Key market players worldwide | Meta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.
Virtual reality (vr) was the largest segment with a revenue share of 46.07% in 2023. Horizon Databook has segmented the Germany immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.
The country's emphasis on technological excellence and precision engineering aligns well with the development and implementation of immersive technologies. German cities like Berlin and Munich have become hubs for innovation, fostering the growth of startups and enterprises specializing in VR, AR, and mixed reality (MR).
In addition, the diverse gaming culture and internationally renowned game developers of Germany have contributed to making the country a leader in the broad use of immersive technologies.
The German market's interest to advanced entertainment experiences, coupled with a highly skilled workforce, positions the country as a driving force behind the immersive entertainment market's expansion.
Horizon Databook provides a detailed overview of country-level data and insights on the Germany immersive entertainment market , including forecasts for subscribers. This country databook contains high-level insights into Germany immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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