Market revenue in 2023 | USD 7,907.7 million |
Market revenue in 2030 | USD 37,158.0 million |
Growth rate | 24.7% (CAGR from 2023 to 2030) |
Largest segment | Virtual reality (vr) |
Fastest growing segment | Mixed Reality (MR) |
Historical data | 2018 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) |
Key market players worldwide | Meta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.
Virtual reality (vr) was the largest segment with a revenue share of 46.17% in 2023. Horizon Databook has segmented the Canada immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.
The growth is attributed to the constantly improving technology and its adoption, along with the increasing number of 5G connections across the region. Moreover, Canada has played a significant role in driving the adoption of immersive technologies such as virtual reality (VR), with the gaming industry becoming the major sector.
VR studios such as Cloud head Games are creating immersive gaming experiences that captivate players along with prominence the potential of VR as a standalone gaming platform, which is contributing to the rapid growth of the immersive entertainment market in the country.
Horizon Databook provides a detailed overview of country-level data and insights on the Canada immersive entertainment market , including forecasts for subscribers. This country databook contains high-level insights into Canada immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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