Asia Pacific Immersive Entertainment Market Size & Outlook

The immersive entertainment market in Asia Pacific is expected to reach a projected revenue of US$ 128,457.2 million by 2030. A compound annual growth rate of 24.9% is expected of Asia Pacific immersive entertainment market from 2024 to 2030.
Revenue, 2023 (US$M)
$27,137.3
Forecast, 2030 (US$M)
$128,457.2
CAGR, 2024 - 2030
24.9%
Report Coverage
Asia Pacific

Asia Pacific immersive entertainment market highlights

  • The Asia Pacific immersive entertainment market generated a revenue of USD 27,137.3 million in 2023.
  • The market is expected to grow at a CAGR of 24.9% from 2024 to 2030.
  • In terms of segment, virtual reality (vr) was the largest revenue generating technology type in 2023.
  • Mixed Reality (MR) is the most lucrative technology type segment registering the fastest growth during the forecast period.
  • Country-wise, South Korea is expected to register the highest CAGR from 2024 to 2030.


Asia Pacific data book summary

Market revenue in 2023USD 27,137.3 million
Market revenue in 2030USD 128,457.2 million
Growth rate24.9% (CAGR from 2023 to 2030)
Largest segmentVirtual reality (vr)
Fastest growing segmentMixed Reality (MR)
Historical data covered2018 - 2022
Base year for estimation2023
Forecast period covered2024 - 2030
Quantitative unitsRevenue in USD million
Market segmentationVirtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)
Key market players worldwideMeta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares


Other key industry trends

  • In terms of revenue, Asia Pacific region accounted for 28.0% of the global immersive entertainment market in 2023.
  • Globally, North America is projected to lead the regional market in terms of revenue in 2030.
  • Europe is the fastest growing regional market and is projected to reach USD 103,320.6 million by 2030.

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Immersive Entertainment Market Companies

Name Profile # Employees HQ Website

Asia Pacific immersive entertainment market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.


Virtual reality (vr) was the largest segment with a revenue share of 46.12% in 2023. Horizon Databook has segmented the Asia Pacific immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.


The considerable growth is attributed to the rapid technological adoption and digital transformation across various regional countries. Moreover, the rising middle-class population, rising disposable income, and growing demand for immersive experiences are enhancing the regional market outlook.

Key market players in the region are continuously innovating and launching upgraded products to enhance user experience. For instance, in January 2024, Qualcomm Incorporated launched the Snapdragon XR2+ Gen 2 Platform, featuring a unified chip architecture that delivers 4.3K spatial computing at a smooth 90 frames per second.

This innovative technology ensures stunning visual clarity, enhancing experiences in both professional and recreational activities, which is augmenting the immersive entertainment market growth in the region.

Reasons to subscribe to Asia Pacific immersive entertainment market databook:

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Target buyers of Asia Pacific immersive entertainment market databook

  • Our clientele includes a mix of immersive entertainment market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of continent-level data and insights on the Asia Pacific immersive entertainment market , including forecasts for subscribers. This continent databook contains high-level insights into Asia Pacific immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Asia Pacific immersive entertainment market size, by country, 2018-2030 (US$M)

Asia Pacific Immersive Entertainment Market Outlook Share, 2023 & 2030 (US$M)

Asia Pacific immersive entertainment market size, by country, 2018-2030 (US$M)

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