Market revenue in 2023 | USD 21,725.1 million |
Market revenue in 2030 | USD 103,320.6 million |
Growth rate | 25% (CAGR from 2023 to 2030) |
Largest segment | Virtual reality (vr) |
Fastest growing segment | Mixed Reality (MR) |
Historical data covered | 2018 - 2022 |
Base year for estimation | 2023 |
Forecast period covered | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) |
Key market players worldwide | Meta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.
Virtual reality (vr) was the largest segment with a revenue share of 46.07% in 2023. Horizon Databook has segmented the Europe immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.
The growth is attributed to the rising consumer appetite for cutting-edge and immersive experiences across various domains, including gaming and entertainment. As European consumers seek more cultured and interactive content, there is a natural inclination toward adopting immersive technologies such as VR and AR.
The region's diverse and culturally rich landscape provides ample opportunities for the development of compelling immersive content, catering to a wide array of interests and preferences. Furthermore, Europe stands at the forefront of technological advancements and innovation.
Investments in research and development, coupled with collaborations between tech companies and content creators, foster an environment conducive to innovations in immersive entertainment. Additionally, favorable government policies and initiatives that encourage the adoption.
Horizon Databook provides a detailed overview of continent-level data and insights on the Europe immersive entertainment market , including forecasts for subscribers. This continent databook contains high-level insights into Europe immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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