Europe Immersive Entertainment Market Size & Outlook

The immersive entertainment market in Europe is expected to reach a projected revenue of US$ 103,320.6 million by 2030. A compound annual growth rate of 25% is expected of Europe immersive entertainment market from 2024 to 2030.
Revenue, 2023 (US$M)
$21,725.1
Forecast, 2030 (US$M)
$103,320.6
CAGR, 2024 - 2030
25%
Report Coverage
Europe

Europe immersive entertainment market highlights

  • The Europe immersive entertainment market generated a revenue of USD 21,725.1 million in 2023.
  • The market is expected to grow at a CAGR of 25% from 2024 to 2030.
  • In terms of segment, virtual reality (vr) was the largest revenue generating technology type in 2023.
  • Mixed Reality (MR) is the most lucrative technology type segment registering the fastest growth during the forecast period.
  • Country-wise, Spain is expected to register the highest CAGR from 2024 to 2030.


Europe data book summary

Market revenue in 2023USD 21,725.1 million
Market revenue in 2030USD 103,320.6 million
Growth rate25% (CAGR from 2023 to 2030)
Largest segmentVirtual reality (vr)
Fastest growing segmentMixed Reality (MR)
Historical data covered2018 - 2022
Base year for estimation2023
Forecast period covered2024 - 2030
Quantitative unitsRevenue in USD million
Market segmentationVirtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)
Key market players worldwideMeta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares


Other key industry trends

  • In terms of revenue, Europe region accounted for 22.4% of the global immersive entertainment market in 2023.
  • Globally, North America is projected to lead the regional market in terms of revenue in 2030.
  • Europe is the fastest growing regional market and is projected to reach USD 103,320.6 million by 2030.

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Immersive Entertainment Market Companies

Name Profile # Employees HQ Website

Europe immersive entertainment market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.


Virtual reality (vr) was the largest segment with a revenue share of 46.07% in 2023. Horizon Databook has segmented the Europe immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.


The growth is attributed to the rising consumer appetite for cutting-edge and immersive experiences across various domains, including gaming and entertainment. As European consumers seek more cultured and interactive content, there is a natural inclination toward adopting immersive technologies such as VR and AR.

The region's diverse and culturally rich landscape provides ample opportunities for the development of compelling immersive content, catering to a wide array of interests and preferences. Furthermore, Europe stands at the forefront of technological advancements and innovation.

Investments in research and development, coupled with collaborations between tech companies and content creators, foster an environment conducive to innovations in immersive entertainment. Additionally, favorable government policies and initiatives that encourage the adoption.

Reasons to subscribe to Europe immersive entertainment market databook:

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Target buyers of Europe immersive entertainment market databook

  • Our clientele includes a mix of immersive entertainment market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of continent-level data and insights on the Europe immersive entertainment market , including forecasts for subscribers. This continent databook contains high-level insights into Europe immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Europe immersive entertainment market size, by country, 2018-2030 (US$M)

Europe Immersive Entertainment Market Outlook Share, 2023 & 2030 (US$M)

Europe immersive entertainment market size, by country, 2018-2030 (US$M)

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