UAE Immersive Entertainment Market Size & Outlook

The immersive entertainment market in the UAE is expected to reach a projected revenue of US$ 3,854.3 million by 2033. A compound annual growth rate of 30.5% is expected of the UAE immersive entertainment market from 2026 to 2033.
Revenue, 2025 (US$M)
$485.0
Forecast, 2033 (US$M)
$3,854.3
CAGR, 2026 - 2033
30.5%
Report Coverage
UAE

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UAE immersive entertainment market, 2021-2033 (US$M)

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UAE immersive entertainment market highlights

  • The UAE immersive entertainment market generated a revenue of USD 485.0 million in 2025 and is expected to reach USD 3,854.3 million by 2033.
  • The UAE market is expected to grow at a CAGR of 30.5% from 2026 to 2033.
  • In terms of segment, virtual reality (vr) was the largest revenue generating technology type in 2025.
  • Mixed Reality (MR) is the most lucrative technology type segment registering the fastest growth during the forecast period.


Immersive entertainment market data book summary

Market revenue in 2025USD 485.0 million
Market revenue in 2033USD 3,854.3 million
Growth rate30.5% (CAGR from 2026 to 2033)
Largest segmentVirtual reality (vr)
Fastest growing segmentMixed Reality (MR)
Historical data2021 - 2024
Base year2025
Forecast period2026 - 2033
Quantitative unitsRevenue in USD million
Market segmentationVirtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)
Key market players worldwideMeta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares


Other key industry trends

  • In terms of revenue, UAE accounted for 0.4% of the global immersive entertainment market in 2025.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2033.
  • In Middle East & Africa, South Africa immersive entertainment market is projected to lead the regional market in terms of revenue in 2033.
  • South Africa is the fastest growing regional market in Middle East & Africa and is projected to reach USD 6,047.6 million by 2033.

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Immersive Entertainment Market Companies

Name Profile # Employees HQ Website
Barco NV View profile 3360 35 President Kennedypark, Kortrijk, Belgium, 8500 https://www.barco.com
Magic Leap View profile 1001-5000 Plantation, Florida, United States, North America http://magicleap.com
HTC View profile 10001+ Taoyüan, T'ai-wan, Taiwan, Asia http://www.htc.com
Unity Software Inc Ordinary Shares View profile 6748 30 3rd Street, San Francisco, CA, United States, 94103-3104 https://www.unity.com
Qualcomm Inc View profile 50000 5775 Morehouse Drive, San Diego, CA, United States, 92121-1714 https://www.qualcomm.com
Meta Platforms Inc Class A View profile 69329 1 Meta Way, Menlo Park, CA, United States, 94025 https://about.meta.com
Samsung Electronics Co Ltd View profile 124804 129, Samsung-ro, Yeongtong-gu, Gyeonggi-do, Suwon-si, Korea, Republic of, 443-742 https://www.samsung.com
Sony Group Corp ADR View profile 113000 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 https://www.sony.com
Microsoft Corp View profile 221000 One Microsoft Way, Redmond, WA, United States, 98052-6399 https://www.microsoft.com
Apple Inc View profile 161000 One Apple Park Way, Cupertino, CA, United States, 95014 https://www.apple.com

UAE immersive entertainment market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.


Virtual reality (vr) was the largest segment with a revenue share of 56.85% in 2025. Horizon Databook has segmented the UAE immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2021 to 2033.


The country is actively diversifying its economy, focusing on technology and innovation along with collaboration with key market players. For instance, in June 2023, VUZ (360MEA FZE), a social app company, became the first immersive entertainment application of the newly released Apple Vision Pro.

The amalgamation of VUZ's advanced technology and Apple's Vision Pro ensures users encounter an unprecedented level of immersive realism, which is anticipated to fuel the immersive entertainment market growth in the coming years.

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Target buyers of UAE immersive entertainment market databook

  • Our clientele includes a mix of immersive entertainment market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of country-level data and insights on the UAE immersive entertainment market , including forecasts for subscribers. This country databook contains high-level insights into UAE immersive entertainment market from 2021 to 2033, including revenue numbers, major trends, and company profiles.

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UAE immersive entertainment market size, by technology type, 2021-2033 (US$M)

UAE Immersive Entertainment Market Outlook Share, 2025 & 2033 (US$M)

UAE immersive entertainment market size, by technology type, 2021-2033 (US$M)

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