Market revenue in 2023 | USD 677.4 million |
Market revenue in 2030 | USD 1,372.8 million |
Growth rate | 10.6% (CAGR from 2023 to 2030) |
Largest segment | Figurine |
Fastest growing segment | Books |
Historical data | 2018 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Figurine, Clothing, Books, Board Games and Toys, Posters |
Key market players worldwide | BANDAI NAMCO Holdings Inc, Sony Group Corp, AMC Networks Inc Class A, Studio Ghibli, Good Smile Company, TMS Entertainment, Atomic Weapons Establishment, Max Factory, Alter, Bioworld, Stronger, iMedicom |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to anime merchandising market will help companies and investors design strategic landscapes.
Figurine was the largest segment with a revenue share of 36.65% in 2023. Horizon Databook has segmented the U.S. anime merchandising market based on figurine, clothing, books, board games and toys, posters covering the revenue growth of each sub-segment from 2018 to 2030.
The growing popularity of anime around the world has provided profitable opportunities for the anime merchandise sector. Selling products is a significant element of the anime market and is likely to develop significantly in the coming years. Anime enthusiasts are increasingly interested in purchasing products linked to their favorite shows.
Several fans believe that merchandising is critical to maintaining the fan community and supporting the anime industry. Another factor contributing to increased anime merchandising is the rising number of conventions such as FanimeCon (held in California), Sakura Expo (held in Japan), and across the world.
Horizon Databook provides a detailed overview of country-level data and insights on the U.S. anime merchandising market , including forecasts for subscribers. This country databook contains high-level insights into U.S. anime merchandising market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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