Market revenue in 2023 | USD 188.0 million |
Market revenue in 2030 | USD 384.6 million |
Growth rate | 10.8% (CAGR from 2023 to 2030) |
Largest segment | Figurine |
Fastest growing segment | Books |
Historical data | 2018 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Figurine, Clothing, Books, Board Games and Toys, Posters |
Key market players worldwide | BANDAI NAMCO Holdings Inc, Sony Group Corp, AMC Networks Inc Class A, Studio Ghibli, Good Smile Company, TMS Entertainment, Atomic Weapons Establishment, Max Factory, Alter, Bioworld, Stronger, iMedicom |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to anime merchandising market will help companies and investors design strategic landscapes.
Figurine was the largest segment with a revenue share of 37.77% in 2023. Horizon Databook has segmented the UK anime merchandising market based on figurine, clothing, books, board games and toys, posters covering the revenue growth of each sub-segment from 2018 to 2030.
The regional growth can be attributed to the rising awareness of action figure toys via tablets, smartphones, and social media platforms and growing popularity of numerous cartoon programs and action films.
For instance, according to the United Nations - Population Division (2022), the overall number of children under the age of 15 has climbed fast, from 0.87 billion in 1950 to nearly 2 billion in 2021, This is expected to increase demand for action toys even further.
As a result, future product innovations, such as toys equipped with cutting-edge technologies such as GPS trackers and sensors, are expected to assist drive up product demand. This is projected to hasten market expansion during the forecast period.
Horizon Databook provides a detailed overview of country-level data and insights on the UK anime merchandising market , including forecasts for subscribers. This country databook contains high-level insights into UK anime merchandising market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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