Market revenue in 2023 | USD 1,040.6 million |
Market revenue in 2030 | USD 2,067.9 million |
Growth rate | 10.3% (CAGR from 2023 to 2030) |
Largest segment | Figurine |
Fastest growing segment | Books |
Historical data covered | 2018 - 2022 |
Base year for estimation | 2023 |
Forecast period covered | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Figurine, Clothing, Books, Board Games and Toys, Posters |
Key market players worldwide | BANDAI NAMCO Holdings Inc, Sony Group Corp, AMC Networks Inc Class A, Studio Ghibli, Good Smile Company, TMS Entertainment, Atomic Weapons Establishment, Max Factory, Alter, Bioworld, Stronger, iMedicom |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to anime merchandising market will help companies and investors design strategic landscapes.
Figurine was the largest segment with a revenue share of 37.56% in 2023. Horizon Databook has segmented the Europe anime merchandising market based on figurine, clothing, books, board games and toys, posters covering the revenue growth of each sub-segment from 2018 to 2030.
The artistic component of anime makes is a huge part of enjoyment among the audience. It comprises mostly 2D drawings and 3D for complex scenes. Animators employ 3D animation, brilliant colors, and special effects to create striking images and depict exaggerated fight scenes, feelings, and characters.
The intriguing experiences offered by the anime titles have created lucrative opportunities for the merchandise manufacturers as consumers are showing greater inclination toward owning apparels, figurines, collectibles, accessories, etc. featuring their favorite anime characters.
Horizon Databook provides a detailed overview of continent-level data and insights on the Europe anime merchandising market , including forecasts for subscribers. This continent databook contains high-level insights into Europe anime merchandising market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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