South Korea Anime Merchandising Market Size & Outlook

The anime merchandising market in South Korea is expected to reach a projected revenue of US$ 1,254.3 million by 2033. A compound annual growth rate of 12.2% is expected of South Korea anime merchandising market from 2026 to 2033.
Revenue, 2025 (US$M)
$490.8
Forecast, 2033 (US$M)
$1,254.3
CAGR, 2026 - 2033
12.2%
Report Coverage
South Korea

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South Korea anime merchandising market, 2021-2033 (US$M)

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South Korea anime merchandising market highlights

  • The South Korea anime merchandising market generated a revenue of USD 490.8 million in 2025 and is expected to reach USD 1,254.3 million by 2033.
  • The South Korea market is expected to grow at a CAGR of 12.2% from 2026 to 2033.
  • In terms of segment, figurine was the largest revenue generating product in 2025.
  • Books is the most lucrative product segment registering the fastest growth during the forecast period.


Anime merchandising market data book summary

Market revenue in 2025USD 490.8 million
Market revenue in 2033USD 1,254.3 million
Growth rate12.2% (CAGR from 2026 to 2033)
Largest segmentFigurine
Fastest growing segmentBooks
Historical data2021 - 2024
Base year2025
Forecast period2026 - 2033
Quantitative unitsRevenue in USD million
Market segmentationFigurine, Clothing, Books, Board Games and Toys, Posters
Key market players worldwideBANDAI NAMCO Holdings Inc, Sony Group Corp, AMC Networks Inc Class A, Studio Ghibli, Good Smile Company, TMS Entertainment, Atomic Weapons Establishment, Max Factory, Alter, Bioworld, Stronger, iMedicom


Other key industry trends

  • In terms of revenue, South Korea accounted for 4.1% of the global anime merchandising market in 2025.
  • Country-wise, Japan is expected to lead the global market in terms of revenue in 2033.
  • In Asia Pacific, Japan anime merchandising market is projected to lead the regional market in terms of revenue in 2033.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 562.0 million by 2033.

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Anime Merchandising Market Companies

Name Profile # Employees HQ Website
Stronger View profile 1-10 Luxembourg, Luxembourg, Belgium, Europe https://stronger.lu
Bioworld View profile 251-500 Irving, Texas, United States, North America http://bioworldcorp.com/
Alter View profile 11-50 New York, New York, United States, North America http://alter.xyz/
Max Factory View profile 101-250 Milan, Lombardia, Italy, Europe https://maxfactory.eu/
Atomic Weapons Establishment View profile 5001-10000 Reading, Reading, United Kingdom, Europe http://www.awe.co.uk/
TMS Entertainment View profile - Nakanoku, Okinawa, Japan, Asia http://www.tms-e.co.jp
Good Smile Company View profile 101-250 Tokyo, Tokyo, Japan, Asia http://www.goodsmile.info/
Studio Ghibli View profile 101-250 Tokyo, Tokyo, Japan, Asia http://www.ghibli.jp
iMedicom View profile 11-50 Gunpo, Kyonggi-do, South Korea, Asia https://imedicom.co.kr
AMC Networks Inc Class A View profile 1900 11 Penn Plaza, New York, NY, United States, 10001 https://www.amcnetworks.com
BANDAI NAMCO Holdings Inc View profile 20054 5-37-8, Shiba, Minato-ku, Tokyo, Japan, 108-0014 http://www.bandainamco.co.jp
Sony Group Corp View profile 113000 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 https://www.sony.com

South Korea anime merchandising market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to anime merchandising market will help companies and investors design strategic landscapes.


Figurine was the largest segment with a revenue share of 43.01% in 2025. Horizon Databook has segmented the South Korea anime merchandising market based on figurine, clothing, books, board games and toys, posters covering the revenue growth of each sub-segment from 2021 to 2033.


The South Korean anime merchandising market is predicted to expand greatly due to the popularity of many anime genres such as action & adventure, sci-fi & fantasy, romance & drama, sports, and others. Furthermore, The Seoul Animation Centre is a cartoon and animation museum in Seoul.

The Seoul Metropolitan Government founded it in May 1999 to help the South Korean anime industry. It is run by the Seoul Business Agency (SBA) and hosts the SICAF and other festivals at the center, which aids in the promotion of anime films.

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  • Our clientele includes a mix of anime merchandising market companies, investment firms, advisory firms & academic institutions.
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Horizon Databook provides a detailed overview of country-level data and insights on the South Korea anime merchandising market , including forecasts for subscribers. This country databook contains high-level insights into South Korea anime merchandising market from 2021 to 2033, including revenue numbers, major trends, and company profiles.

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South Korea anime merchandising market size, by product, 2021-2033 (US$M)

South Korea Anime Merchandising Market Outlook Share, 2025 & 2033 (US$M)

South Korea anime merchandising market size, by product, 2021-2033 (US$M)

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