Market revenue in 2023 | USD 411.0 million |
Market revenue in 2030 | USD 903.3 million |
Growth rate | 11.9% (CAGR from 2023 to 2030) |
Largest segment | Figurine |
Fastest growing segment | Books |
Historical data | 2018 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Figurine, Clothing, Books, Board Games and Toys, Posters |
Key market players worldwide | BANDAI NAMCO Holdings Inc, Sony Group Corp, AMC Networks Inc Class A, Studio Ghibli, Good Smile Company, TMS Entertainment, Atomic Weapons Establishment, Max Factory, Alter, Bioworld, Stronger, iMedicom |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to anime merchandising market will help companies and investors design strategic landscapes.
Figurine was the largest segment with a revenue share of 37.79% in 2023. Horizon Databook has segmented the South Korea anime merchandising market based on figurine, clothing, books, board games and toys, posters covering the revenue growth of each sub-segment from 2018 to 2030.
The South Korean anime merchandising market is predicted to expand greatly due to the popularity of many anime genres such as action & adventure, sci-fi & fantasy, romance & drama, sports, and others. Furthermore, The Seoul Animation Centre is a cartoon and animation museum in Seoul.
The Seoul Metropolitan Government founded it in May 1999 to help the South Korean anime industry. It is run by the Seoul Business Agency (SBA) and hosts the SICAF and other festivals at the center, which aids in the promotion of anime films.
Horizon Databook provides a detailed overview of country-level data and insights on the South Korea anime merchandising market , including forecasts for subscribers. This country databook contains high-level insights into South Korea anime merchandising market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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