Market revenue in 2023 | USD 1,062.0 million |
Market revenue in 2030 | USD 2,339.8 million |
Growth rate | 11.9% (CAGR from 2023 to 2030) |
Largest segment | Figurine |
Fastest growing segment | Books |
Historical data covered | 2018 - 2022 |
Base year for estimation | 2023 |
Forecast period covered | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Figurine, Clothing, Books, Board Games and Toys, Posters |
Key market players worldwide | BANDAI NAMCO Holdings Inc, Sony Group Corp, AMC Networks Inc Class A, Studio Ghibli, Good Smile Company, TMS Entertainment, Atomic Weapons Establishment, Max Factory, Alter, Bioworld, Stronger, iMedicom |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to anime merchandising market will help companies and investors design strategic landscapes.
Figurine was the largest segment with a revenue share of 37.02% in 2023. Horizon Databook has segmented the North America anime merchandising market based on figurine, clothing, books, board games and toys, posters covering the revenue growth of each sub-segment from 2018 to 2030.
The North America anime merchandising market was estimated at USD 953.1 million in 2022 and is expected to reach USD 2,339.8 million by 2030, growing at a CAGR of 11.9% over the forecast period. The growing interest among anime fans in collecting souvenirs and other items linked to their favorite anime series is propelling the regional market forward.
The huge market development is also due to expanding demand for anime items as a result of anime's and its characters' global fame. As a result, various merchandise and clothing companies are collaborating with the creators of well-known anime titles.
Horizon Databook provides a detailed overview of continent-level data and insights on the North America anime merchandising market , including forecasts for subscribers. This continent databook contains high-level insights into North America anime merchandising market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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