China Gaming Market Size & Outlook, 2025-2030

The gaming market in China is expected to reach a projected revenue of US$ 97,583.5 million by 2030. A compound annual growth rate of 8.4% is expected of China gaming market from 2025 to 2030.
Revenue, 2024 (US$M)
$58,583.9
Forecast, 2030 (US$M)
$97,583.5
CAGR, 2025 - 2030
8.4%
Report Coverage
China

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China gaming market, 2018-2030 (US$M)

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China gaming market highlights

  • The China gaming market generated a revenue of USD 58,583.9 million in 2024 and is expected to reach USD 97,583.5 million by 2030.
  • The China market is expected to grow at a CAGR of 8.4% from 2025 to 2030.
  • In terms of segment, mobile was the largest revenue generating device in 2024.
  • Mobile is the most lucrative device segment registering the fastest growth during the forecast period.

Gaming market data book summary

Market revenue in 2024USD 58,583.9 million
Market revenue in 2030USD 97,583.5 million
Growth rate8.4% (CAGR from 2025 to 2030)
Largest segmentMobile
Fastest growing segmentMobile
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationConsole, Mobile, Computer
Key market players worldwideNintendo Co Ltd, Microsoft Corp, NVIDIA Corp, Sega Sammy Holdings Inc, Sony Group Corp, PlayJam, BlueStacks

Other key industry trends

  • In terms of revenue, China accounted for 19.7% of the global gaming market in 2024.
  • Country-wise, China is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China gaming market is projected to lead the regional market in terms of revenue in 2030.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 35,592.6 million by 2030.

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Gaming Market Companies

Name Profile # Employees HQ Website
BlueStacks View profile 251-500 Campbell, California, United States, North America https://www.bluestacks.com/
PlayJam View profile 11-50 London, England, United Kingdom, Europe http://www.playjam.com
Sega Sammy Holdings Inc View profile 10869 Shiodome Sumitomo Building 21F, 1-9-2 Higashi Shimbashi, Minato-ku, Tokyo, Japan, 105-0021 http://www.segasammy.co.jp
Nintendo Co Ltd View profile 7317 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 http://www.nintendo.co.jp
Sony Group Corp View profile 113000 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 https://www.sony.com
NVIDIA Corp View profile 29600 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 https://www.nvidia.com
Microsoft Corp View profile 221000 One Microsoft Way, Redmond, WA, United States, 98052-6399 https://www.microsoft.com

China gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to gaming market will help companies and investors design strategic landscapes.


Mobile was the largest segment with a revenue share of 52.96% in 2024. Horizon Databook has segmented the China gaming market based on console, mobile, computer covering the revenue growth of each sub-segment from 2018 to 2030.


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Horizon Databook provides a detailed overview of country-level data and insights on the China gaming market , including forecasts for subscribers. This country databook contains high-level insights into China gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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China gaming market size, by device, 2018-2030 (US$M)

China Gaming Market Outlook Share, 2024 & 2030 (US$M)

China gaming market size, by device, 2018-2030 (US$M)

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