Market revenue in 2023 | USD 48,794.6 million |
Market revenue in 2030 | USD 80,556.1 million |
Growth rate | 7.4% (CAGR from 2023 to 2030) |
Largest segment | Mobile |
Fastest growing segment | Mobile |
Historical data covered | 2018 - 2022 |
Base year for estimation | 2023 |
Forecast period covered | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Console, Mobile, Computer |
Key market players worldwide | Nintendo Co Ltd, Microsoft Corp, NVIDIA Corp, Sega Sammy Holdings Inc, Sony Group Corp, PlayJam, BlueStacks |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to gaming market will help companies and investors design strategic landscapes.
Mobile was the largest segment with a revenue share of 39.72% in 2023. Horizon Databook has segmented the Europe gaming market based on console, mobile, computer covering the revenue growth of each sub-segment from 2018 to 2030.
A large number of enterprises in Europe are concentrating on capitalizing the opportunities offered by the trend of gamification of things. Organizations are increasingly opting for initiatives and programs such as gamification in workplace or enterprise gamification by using game elements to drive employee performance.
High internet penetration rate i n the UK is instrumental in making online gaming extremely popular among the populace with over 25% of the population playing video games over the internet. As of December 2017, there are a close to 2,250 active games companies in the UK operating across awide spectrum of gaming technologies such as VR, AR, and artificial intelligence.
Horizon Databook provides a detailed overview of continent-level data and insights on the Europe gaming market , including forecasts for subscribers. This continent databook contains high-level insights into Europe gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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