Market revenue in 2023 | USD 136,501.9 million |
Market revenue in 2030 | USD 281,539.5 million |
Growth rate | 10.9% (CAGR from 2023 to 2030) |
Largest segment | Mobile |
Fastest growing segment | Mobile |
Historical data covered | 2018 - 2022 |
Base year for estimation | 2023 |
Forecast period covered | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Console, Mobile, Computer |
Key market players worldwide | Nintendo Co Ltd, Microsoft Corp, NVIDIA Corp, Sega Sammy Holdings Inc, Sony Group Corp, PlayJam, BlueStacks |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to gaming market will help companies and investors design strategic landscapes.
Mobile was the largest segment with a revenue share of 41.58% in 2023. Horizon Databook has segmented the Asia Pacific gaming market based on console, mobile, computer covering the revenue growth of each sub-segment from 2018 to 2030.
The Asia Pacific region has the highest number of gamers and the market is dominated by local players. However, more games are expected to be adopted by foreign publishers over the coming years.
Counterfeiting and game piracy is rampant in the Asia Pacific region with China and Thailand being the key countries contributing to the issue. How ever, the trend of cloud gaming is gaining popularity in the region, which is anticipated to substantially minimize the impact of piracy.
China overtook the U.S. in 2015 to emerge as the global gaming capital generating almost a quarter of the global gaming revenues. This can be largely attributed to China’s move of lifting a long-standing 14-year ban on the manufacturing and sale of gaming consoles.
Horizon Databook provides a detailed overview of continent-level data and insights on the Asia Pacific gaming market , including forecasts for subscribers. This continent databook contains high-level insights into Asia Pacific gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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