Market revenue in 2023 | USD 3,295.7 million |
Market revenue in 2030 | USD 8,147.4 million |
Growth rate | 13.8% (CAGR from 2023 to 2030) |
Largest segment | Mobile |
Fastest growing segment | Mobile |
Historical data | 2017 - 2022 |
Base year | 2023 |
Forecast period | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Console, Mobile, Computer |
Key market players worldwide | Apple Inc, The Walt Disney Co, Electronic Arts Inc, Microsoft Corp, Nintendo Co Ltd, Sony Group Corp ADR, Tencent Holdings Ltd |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to video game market will help companies and investors design strategic landscapes.
Mobile was the largest segment with a revenue share of 44.96% in 2023. Horizon Databook has segmented the Brazil video game market based on console, mobile, computer covering the revenue growth of each sub-segment from 2017 to 2030.
The Brazilian market is growing with rising number of gamers across various age groups. The rise of mobile gaming and casual gaming has played a significant role in expanding the market, as smartphones have become more affordable and accessible to a broader segment of the population.
Additionally, the widespread adoption of social media platforms and streaming services has further boosted the visibility of video games, attracting new players and fueling the industry’s growth. Localization plays a crucial role in the success of video games in Brazil.
Game developers are increasingly recognizing the importance of adapting their products to the local market by providing Portuguese translations, voice-over, and cultural reference that resonates with Brazilian players.
Horizon Databook provides a detailed overview of country-level data and insights on the Brazil video game market , including forecasts for subscribers. This country databook contains high-level insights into Brazil video game market from 2017 to 2030, including revenue numbers, major trends, and company profiles.
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