South Korea Game Engines Market Size & Outlook, 2024-2030

The game engines market in South Korea is expected to reach a projected revenue of US$ 445.8 million by 2030. A compound annual growth rate of 20.5% is expected of South Korea game engines market from 2025 to 2030.
Revenue, 2024 (US$M)
$148.1
Forecast, 2030 (US$M)
$445.8
CAGR, 2025 - 2030
20.5%
Report Coverage
South Korea

South Korea game engines market highlights

  • The South Korea game engines market generated a revenue of USD 148.1 million in 2024 and is expected to reach USD 445.8 million by 2030.
  • The South Korea market is expected to grow at a CAGR of 20.5% from 2025 to 2030.
  • In terms of segment, solution was the largest revenue generating component in 2024.
  • Services is the most lucrative component segment registering the fastest growth during the forecast period.

Game engines market data book summary

Market revenue in 2024USD 148.1 million
Market revenue in 2030USD 445.8 million
Growth rate20.5% (CAGR from 2025 to 2030)
Largest segmentSolution
Fastest growing segmentServices
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSolution, Services
Key market players worldwideUnity Software Inc Ordinary Shares, Buildbox, Clickteam, Cocos, Crytek, Marmalade Technologies, Phaser, RPG Maker Web, Stencyl, The Game Creators, Unreal Engine, YoYo Games

Other key industry trends

  • In terms of revenue, South Korea accounted for 4.8% of the global game engines market in 2024.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China game engines market is projected to lead the regional market in terms of revenue in 2030.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 291.4 million by 2030.

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Game Engines Market Companies

Name Profile # Employees HQ Website

South Korea game engines market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to game engines market will help companies and investors design strategic landscapes.


Solution was the largest segment with a revenue share of 82.85% in 2024. Horizon Databook has segmented the South Korea game engines market based on solution, services covering the revenue growth of each sub-segment from 2018 to 2030.


South Korea is anticipated to continue a similar trend over the forecast period due to supporting infrastructure and strong gaming culture in the country. There has been a significant shift from PC to mobile gaming in the past decade, with an equally impressive mobile infrastructure.

This factor has contributed to the demand for game engines in mobile game development. According to Seoulz, a digital media company, more than 50% of Korea’s population usually plays video games on their smartphones.

Furthermore, the government of South Korea is working to support the overall game industry and to maximize its potential. For instance, in May 2020, the government announced official support for the gaming industry through its plans to boost the e-sports sector, ease regulations on the game industry, and increase subsidies for industry start-ups.

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Horizon Databook provides a detailed overview of country-level data and insights on the South Korea game engines market , including forecasts for subscribers. This country databook contains high-level insights into South Korea game engines market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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South Korea game engines market size, by platform, 2018-2030 (US$M)

South Korea Game Engines Market Outlook Share, 2024 & 2030 (US$M)

South Korea game engines market size, by platform, 2018-2030 (US$M)

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