Market revenue in 2024 | USD 920.6 million |
Market revenue in 2030 | USD 2,353.4 million |
Growth rate | 17.2% (CAGR from 2025 to 2030) |
Largest segment | Solution |
Fastest growing segment | Services |
Historical data covered | 2018 - 2023 |
Base year for estimation | 2024 |
Forecast period covered | 2025 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Solution, Services |
Key market players worldwide | Unity Software Inc Ordinary Shares, Buildbox, Clickteam, Cocos, Crytek, Marmalade Technologies, Phaser, RPG Maker Web, Stencyl, The Game Creators, Unreal Engine, YoYo Games |
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Name | Profile | # Employees | HQ | Website |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to game engines market will help companies and investors design strategic landscapes.
Solution was the largest segment with a revenue share of 80.81% in 2024. Horizon Databook has segmented the North America game engines market based on solution, services covering the revenue growth of each sub-segment from 2018 to 2030.
The North American game engines market is significantly growing at a CAGR of 15.9% during 2023 to 2030, with a high potential for further growth. This growth is mainly attributed to increased demand for online gaming, early acceptance of cloud technology, and availability of efficient internet structure.
Additionally, the presence of leading game engines market players, including Unity Technologies and Unreal Engine (Epic Games, Inc.), is further fueling the market's growth. Further, the region is seeing an accelerating trend of game-based learning and simulation, further contributing to the game engines market growth.
Horizon Databook provides a detailed overview of continent-level data and insights on the North America game engines market , including forecasts for subscribers. This continent databook contains high-level insights into North America game engines market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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