Japan Game Engines Market Size & Outlook, 2024-2030

The game engines market in Japan is expected to reach a projected revenue of US$ 761.7 million by 2030. A compound annual growth rate of 18.9% is expected of Japan game engines market from 2025 to 2030.
Revenue, 2024 (US$M)
$273.8
Forecast, 2030 (US$M)
$761.7
CAGR, 2025 - 2030
18.9%
Report Coverage
Japan

Japan game engines market highlights

  • The Japan game engines market generated a revenue of USD 273.8 million in 2024 and is expected to reach USD 761.7 million by 2030.
  • The Japan market is expected to grow at a CAGR of 18.9% from 2025 to 2030.
  • In terms of segment, solution was the largest revenue generating component in 2024.
  • Services is the most lucrative component segment registering the fastest growth during the forecast period.

Game engines market data book summary

Market revenue in 2024USD 273.8 million
Market revenue in 2030USD 761.7 million
Growth rate18.9% (CAGR from 2025 to 2030)
Largest segmentSolution
Fastest growing segmentServices
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSolution, Services
Key market players worldwideUnity Software Inc Ordinary Shares, Buildbox, Clickteam, Cocos, Crytek, Marmalade Technologies, Phaser, RPG Maker Web, Stencyl, The Game Creators, Unreal Engine, YoYo Games

Other key industry trends

  • In terms of revenue, Japan accounted for 8.9% of the global game engines market in 2024.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China game engines market is projected to lead the regional market in terms of revenue in 2030.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 291.4 million by 2030.

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Game Engines Market Companies

Name Profile # Employees HQ Website

Japan game engines market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to game engines market will help companies and investors design strategic landscapes.


Solution was the largest segment with a revenue share of 80.75% in 2024. Horizon Databook has segmented the Japan game engines market based on solution, services covering the revenue growth of each sub-segment from 2018 to 2030.


Despite the lesser population compared to markets such as the U.S. and China, Japan is among the significant revenue makers in the global game engines market due to the presence of key gaming industry players such as Nintendo, Konami, Sega, Square Enix, and Bandai Namco.

In addition, the high per-player spending in the country enables gaming companies to develop more immersive video games to generate new revenue streams, boosting the game engines market. The country is seeing rapid growth in demand for action & adventure, and RPG games. This creates lucrative growth opportunities for the Japan game engines market.

For instance, in July 2022, Monolith Software Inc., a Japanese video game development studio, released Xenoblade Chronicles 3, the roleplaying action game for the Nintendo Switch. Additionally, a number of other high-profile RPG games, such as Final Fantasy XVI and Final Fantasy VII Rebirth, are poised to be launched in 2023.

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Horizon Databook provides a detailed overview of country-level data and insights on the Japan game engines market , including forecasts for subscribers. This country databook contains high-level insights into Japan game engines market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Japan game engines market size, by component, 2018-2030 (US$M)

Japan Game Engines Market Outlook Share, 2024 & 2030 (US$M)

Japan game engines market size, by component, 2018-2030 (US$M)

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