Virtual Reality In Gaming Market To Reach $109,589.8 Million By 2030

January 2025 | Report Format: Electronic (PDF)

Virtual Reality In Gaming Market Growth & Trends

The global virtual reality in gaming market size is anticipated to reach USD 109,589.8 million by 2030, according to a new report by Grand View Research, Inc. The market is projected to grow at a CAGR of 21.6% from 2025 to 2030. The intensifying demand for technologically progressive electronic games amongst millennials is anticipated to drive the market growth from 2020 to 2027.

There is a significant demand for recreation activities in a Three-Dimensional (3D) environment using compact virtual reality gaming devices in the younger generations. The preference for enhanced experience using immersive technology into VR simulation of 3D surroundings is expected to drive the market growth. Continual innovations in the VR space and development of wide-ranging virtual reality games have enticed the gaming enthusiasts worldwide. Enriched gaming involvement owing to the interactive video games, alluring VR accessories, and realistic 3D recreational environments is anticipated to encourage the market growth from 2020 to 2027.

Startups are making the most of crowdfunding in the virtual reality space to develop innovative wearables, accessories, and software for recreation. For instance, Cyan, Inc., a U.S. based gaming studio, launched a new crowdfunding campaign in March 2019 for their VR-enabled game named ‘Firmament.’ Moreover, the advent of fifth generation (5G) network technology is poised to further augment the VR in gaming experience due to the low latency, improved reliability, and high density offered by the 5G technology. The technology also enables the integration of virtual reality with cloud solutions. Telecom solution providers are partnering with the market players in the gaming industry to enhance the VR-based offerings. For instance, in April 2019, AT&, Inc. partnered with NVIDIA Corporation; HTC Corporation; PlayGiga; and Arvizio, Inc. to develop its 5G network apt for VR games. These technical advancements are expected to drive the industry growth.


 Request a free sample copy or view report summary: Virtual Reality In Gaming Market Report


Virtual Reality In Gaming Market Report Highlights

  • Companies are profoundly investing in the research and development of commercial VR accessories that can be connected to smartphones, desktops, and gaming console.

  • The hardware component segment is expected to expand at the highest CAGR over the forecast period, owing to the high procurement expenses and rapid advancements in wearables and accessories such as virtual reality bodysuit, gloves, input devices, and masks.

  • The Brazilian, Mexican, and Indian markets are expected to observe a significant surge in the growth, due to a combination of factors including the number of millennials, rising disposable income of buyers, enthusiastic gamers, rapid smartphone penetration, and growing console sales that makes the regions a rewarding market for VR-based games.

Virtual Reality In Gaming Market Segmentation

Grand View Research has segmented the global virtual reality in gaming market report based on component, connecting device, user, and region:

Virtual Reality In Gaming Component Outlook (Revenue, USD Million, 2018 - 2030)

  • Hardware

  • Software

Virtual Reality In Gaming Connecting Device Outlook (Revenue, USD Million, 2018 - 2030)

  • Gaming Console

  • PC/Desktop

  • Smartphone

Virtual Reality In Gaming User Outlook (Revenue, USD Million, 2018 - 2030)

  • Commercial Spaces

  • Individual

Virtual Reality In Gaming Regional Outlook (Revenue, USD Million, 2018 - 2030)

  • North America

    • U.S.

    • Canada

    • Mexico

  • Europe

    • UK

    • Germany

    • France

  • Asia Pacific

    • China

    • India

    • Japan

    • South Korea

    • Australia

  • Latin America

    • Brazil

  • Middle East & Africa

    • South Africa

    • Saudi Arabia

    • UAE

List of Key Players of Virtual Reality In Gaming Market

  • Sony Corporation

  • Microsoft Corporation

  • Nintendo Co. Ltd.

  • Linden Research, Inc.

  • Electronic Arts Inc.

  • Meta Platforms, Inc.

  • Samsung Electronics Co. Ltd.

  • Google LLC (Alphabet, Inc.)

  • HTC Corporation

  • Virtuix

  • Ultraleap Limited

  • Tesla Studios

  • Qualcomm Technologies, Inc.

  • Lucidcam.com

gvr icn

GET A FREE SAMPLE

gvr icn

This FREE sample includes market data points, ranging from trend analyses to market estimates & forecasts. See for yourself.

gvr icn

NEED A CUSTOM REPORT?

We can customize every report - free of charge - including purchasing stand-alone sections or country-level reports, as well as offer affordable discounts for start-ups & universities.

Contact us now to get our best pricing.