The global virtual content creation market size is anticipated to reach USD 25.49 billion by 2030, registering a CAGR of 25.7% from 2023 to 2030, according to a recent report by Grand View Research, Inc. The growing demand for Virtual Reality (VR) content and video games among individuals is attributed to the integration of VRtechnologies into the products as it offers a more immersive experience to end-users. In addition, the easy accessibility of cost-efficient and practical VR devices in the entertainment and gaming sector is expected to drive market growth over the forecast period.Moreover, the rise in cloud-based virtual content creation tools is making it easier and more cost-effective for content creators and businesses to produce virtual content.
This is augmenting the growth of the market by lowering the entry barriers for new content creators. Furthermore, virtual content creators are considering creating content that can be enjoyed and accessed across multiple platforms owing to the availability of numerous devices and platforms, which isanothergrowth-driving factor. Several companies focus on launching new products and offerings to attract a more extensive customer base and strengthen their foothold in the industry. For instance, in December 2022, XR Immersive Tech Inc., a VR and AR entertainment company, launched PortalX, a VR hardware Kiosk that can be used for several sectors, such as healthcare, retail, gaming, and entertainment, among others. This, in turn, is expected to propel market growth during the forecast period.
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Based on content type, the videos segment accounted for a significant market share of around 35% in 2022 as a result of the trend of VR video consumption across various devices
Based on solution type, the software segment accounted for the largest market share in 2022 due to the growing demand for custom VR software for VR headset products
The media & entertainment end-use segment is expected to grow at a significant CAGR of over 25% from 2023 to 2030 as a result of the growing VR content and affordable VR headsets
North America accounted for the largest revenue share of around 30% in 2022 due to a high level of technology penetration in the region
Grand View Research has segmented the global virtual content creation market based on content type, solution type, end-use, and region:
Virtual Content Creation Content Type Outlook (Revenue, USD Million, 2018 - 2030)
Videos
360-degree Photos
Games
360-degree Videos
Immersive Videos
Virtual Content Creation Solution Type Outlook (Revenue, USD Million, 2018 - 2030)
Software
Services
Virtual Content Creation End-use Outlook (Revenue, USD Million, 2018 - 2030)
Automotive
Media & Entertainment
Travel & Hospitality
Real Estate
Retail
Gaming
Healthcare
Others
Virtual Content Creation Regional Outlook (Revenue, USD Million, 2018 - 2030)
North America
U.S.
Canada
Europe
U.K.
Germany
France
Italy
Spain
Asia Pacific
China
India
Japan
South Korea
Latin America
Brazil
Mexico
Middle East & Africa (MEA)
Saudi Arabia
South Africa
List of Key Players in the Virtual Content Creation Market
Matterport, Inc.
WeVR
Vizor
KonceptVR LLC
Porcellus, Inc.
360 Labs
Blippar Group Ltd.
Panedia Pty. Ltd.
Scapic Innovation Pvt. Ltd. (Flipkart)
Subvrsive, Inc.
VIAR Inc.
WeMakeVR
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