The global location-based entertainment market size is anticipated to reach USD 25.90 billion by 2030, according to a new report by Grand View Research, Inc. The market is projected to grow at a CAGR of 28.5% from 2025 to 2030. The growth can be credited to increasing consumer expenditure on new and exciting adventure and leisure activities. Rising disposable incomes and changing lifestyle patterns are the major factors driving the demand for location-based entertainment (LBE).
The growth of the location-based entertainment market is being further driven by the introduction of technologies, such as Augmented Reality (AR), Virtual Reality (VR), and mixed reality. These location-based entertainment services combined with these technologies provide visitors with an immersive and real-life experience. The market players are offering VR attractions under one roof to attract more visitors. For instance, in 2022, Sandbox VR announced to enter the Colorado location at Park Meadows Mall to provide a socially immersive gaming experience that combines high-quality haptics and full-body motion capture to provide complete immersion.
Various video game developers are entering into mergers and acquisitions with VR and LBE technology providers to increase their respective market shares. For instance, in February 2021, Vertigo Games, a VR publisher and game developer, acquired Springboard VR, a VR venue management software and content marketplace provider for LBE. The acquisition was aimed at offering operators access to VR content through Vertigo Games' Haze VR distribution platform and providing both game studios and operators with new tools and technology to expand their LBE business.
Request a free sample copy or view the report summary: Location-based Entertainment Market Report
In terms of component, the hardware segment accounted for over 64.0% of the total revenue share in 2024 owing to the increased spending on VR headsets that can deliver high-end immersive experiences to consumers
In terms of technology, the 3D segment accounted for the revenue share of nearly 43.0% in 2024 and is expected to continue dominating the market over the forecast period owing to the continued advances in 3D technology extended reality, which is substantially deployed at LBE sites
In terms of end-use, the arcade studios segment is expected to witness a growth rate of around 31.0% from 2025 to 2030
The Asia Pacific regional market is anticipated to register a CAGR of around 31.0% from 2025 to 2030
Grand View Research has further segmented the global location-based entertainment market report based on component, technology, end-use, and region:
Location-based Entertainment Component Outlook (Revenue, USD Million, 2018 - 2030)
Hardware
Software
Location-based Entertainment Technology Outlook (Revenue, USD Million, 2018 - 2030)
2 Dimensional (2D)
3- & 4-Dimensional (3D & 4D)
Cloud Merged Reality (CMR)
Location-based Entertainment End-use Outlook (Revenue, USD Million, 2018 - 2030)
Amusement Parks
Indoor
Outdoor
Arcade Studios
4D Films
Location-based Entertainment Regional Outlook (Revenue, USD Million, 2018 - 2030)
North America
U.S.
Canada
Mexico
Europe
Germany
UK
France
Rest of Europe
Asia Pacific
Japan
China
India
South Korea
Australia
Rest of Asia Pacific
South America
Brazil
Rest of South America
Middle East and Africa (MEA)
Saudi Arabia
UAE
South Africa
Rest of MEA
List Of Key Players in the Location-based Entertainment Market
4Expeience
CamOnApp
Google LLC
Cisco HQ Software, Inc
HTC Corporation
Huawei Technologies Co., Ltd
Magic Leap, Inc
Microsoft Corporation
Niantic, Inc.
Samsung Electronics Co. Ltd.
Springboard VR
VRstudios Inc
"The quality of research they have done for us has been excellent..."