The global immersive technology market size is expected to reach USD 169.88 billion by 2030, expanding at a CAGR of 27.9% from 2025 to 2030, according to a new report by Grand View Research, Inc. Over the past few years, these technologies have found extensive applications in various notable sectors, such as gaming, healthcare, education, and construction, among others.
Governments around the world have recognized the potential of immersive technology to boost economic growth, increase productivity, and improve infrastructure. A notable example is the “Digital India” initiative of the Government of India. The developing process of transforming India into a digitally empowered nation has led to a massive adoption of this technology. Government focus on fostering innovation and digitization has led to increased visibility and application of VR & AR solutions in sectors such as education and healthcare.
Governments are incorporating immersive technology solutions in education to transform learning experiences. Projects such as the “EdTech Mission” in Singapore aim to integrate VR and AR solutions in classrooms to provide students with interactive and engaging educational content. This not only increases subject understanding but prepares students for a technology-driven future. Moreover, in manufacturing, the government uses this technology to increase efficiency and safety of operations.
Germany’s “Industry 4.0” initiative encourages the integration of virtual and augmented reality into production processes. This has led to the creation of smart workstations where employees use AR glasses to capture items. Besides this, the establishment of such smart workplaces has also enabled employees to access real-time feedback, thus improving accuracy of processes and reducing errors.
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The hardware component segment exhibited robust demand, driven by an increased popularity and use cases of AR and VR devices. Advancements in headsets, sensors, and haptic feedback systems have enhanced user experiences, attracting both consumers and businesses
The augmented reality technology segment is expected to expand at a substantial CAGR through 2030 in this market
Training and learning emerged as the dominant application segment in 2024. This segment is poised for sustained expansion through 2030, thus shaping the future of training methodologies
Healthcare has experienced positive growth, owing to a steadily increasing adoption of VR and AR technologies across diverse application areas, including surgical training, patient therapy, aids in medical imaging, etc.
North America dominated the market for immersive technology in 2024. This regional growth is aided by increased adoption of immersive technology products in various industries such as gaming, healthcare, education, and enterprise
Grand View Research has segmented the global immersive technology market on the basis of component, technology type, application, industry, and region:
Immersive Technology Component Outlook (Revenue, USD Million, 2018 - 2030)
Hardware
HMD
GTD
PDW
Software/Platform
Services
Professional Services
Managed Services
Immersive Technology Technology Type Outlook (Revenue, USD Million, 2018 - 2030)
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)
Immersive Technology Application Outlook (Revenue, USD Million, 2018 - 2030)
Training & Learning
Emergency Services
Product Development
Sales & Marketing
Others
Immersive Technology Industry Outlook (Revenue, USD Million, 2018 - 2030)
Aerospace & Defense
Manufacturing
Automotive
Education
Media & Entertainment
Gaming
Healthcare
Retail & E-commerce
Others
Immersive Technology Regional Outlook (Revenue, USD Million, 2018 - 2030)
North America
U.S.
Canada
Mexico
Europe
UK
Germany
France
Italy
Spain
Asia Pacific
China
Australia
Japan
India
South Korea
Latin America
Brazil
Middle East & Africa
South Africa
Saudi Arabia
UAE
List Of Key Players in the Immersive Technology Market
Barco NV
EON Reality
Google LLC (Alphabet Inc.)
HTC Corporation
IBM Corporation
Magic Leap, Inc.
Meta Platforms, Inc.
Microsoft Corporation
Samsung Electronics Co., Ltd.
Sony Corporation
Ultraleap Limited (Leap Motion, Inc.)
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