The global gaming market size is estimated to reach USD 505.17 billion by 2030, registering to grow at a CAGR of 8.7% from 2025 to 2030 according to a new report by Grand View Research, Inc. growth prospects can be credited to the increasing popularity of mobile gaming, esports and online streaming of games. Multiplayer gaming has enhanced the gaming experience as it allows players to interact with each other and has fueled the growth of the gaming industry.
COVID-19 boosted the gaming adoption owing to lockdown. The gaming offered an appealing distraction for people at home eyeing social interaction. The companies experienced massive growth in gaming time and sales in lockdown. For instance, in 2020, Tencent Holdings Ltd. witnessed 31% growth in its online gaming segment compared to 2019. Animal Crossing: New Horizons managed to sell 1.88 million copies on its opening three days in Japan; despite the COVID-19 pandemic, the company sold 392 000 consoles in Japan.
The increasing demand for consoles has encouraged marketers to provide technologically advanced and affordable consoles in the market. For instance, in November 2020, Sony Interactive Entertainment LLC launched PlayStation 5; the features include 4K/120 gameplay, 8K/60 support, AMD Zen 2 CPU, PS plus collection, revolutionary controller haptics, fast new UI, and super-fast SSD for faster load times. Sony Interactive Entertainment LLC had sold 17.3 million units of PlayStation 5 by the end of December 2021.
The technological developments in virtual reality (VR) and augmented reality (AR) have offered various opportunities to enhance the gaming experience. The increasing demand for free-to-play and multiplayer gaming is attracting youth towards gaming. Institutes and universities have started providing professional courses so that students can consider gaming as a professional career. For instance, the University of Hertfordshire offers MA in Games Art and Design, and the course can be studied on-campus or online.
The Asia Pacific is expected to emerge as a significant region due to considerable gaming countries such as China, Japan, South Korea, and India. The gaming industry in these countries is rising due to increasing smartphone penetration, esports events, mobile gaming, and an increase in the digital ecosystem. The market in the Asia Pacific region is expected to increase with an approximately 9% CAGR from 2025 to 2030 in the forecasted period.
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The mobile segment recorded the largest revenue share of over 46% in 2024. This surge is fueled by the widespread adoption of smartphones and tablets, coupled with advancements in mobile internet connectivity, particularly 5G technology.
The offline segment accounted for the largest revenue share in 2024. The segment benefits from a loyal customer base that appreciates single-player experiences or local multiplayer games without the need for an internet connection.
North America gaming market dominated globally with a revenue share of 23% in 2024.
Grand View Research has segmented the global gaming market based on device, type, and region:
Gaming Device Outlook (Revenue, USD Billion, 2018 - 2030)
Console
Mobile
Computer
Gaming Type Outlook (Revenue, USD Billion, 2018 - 2030)
Online
Offline
Gaming Regional Outlook (Revenue, USD Billion, 2018 - 2030)
North America
U.S.
Canada
Mexico
Europe
UK
Germany
France
Asia Pacific
China
India
Japan
South Korea
Australia
Latin America
Brazil
Middle East & Africa
Saudi Arabia
UAE
Egypt
Jordan
List of Key Players in the Gaming Market
Activison Blizzard, Inc.
Apple, Inc.
The Walt Disney Company
Electronic Arts, Inc.
Microsoft Corporation
Nintendo Co., Ltd
Rovio Entertainment Corporation
Sega Enterprises, Inc.
Sony Corporation
Tencent Holdings Ltd
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