Animation Software Market To Reach $182.42 Billion By 2030

July 2024 | Report Format: Electronic (PDF)

Animation Software Market Growth & Trends

The global animation software market size is expected to reach USD 182.42 million by 2030, registering a CAGR of 3.4% from 2024 to 2030, according to a new report by Grand View Research, Inc. The rising trend of enhancing the viewing experience in online media, movies, TV shows, and OTT content by including VFX and high-end visuals is driving the market growth. Moreover, the increasing demand for 3D mobile applications and games stimulates the demand for animation software solutions to create engaging and visually appealing experiences, accelerating market expansion.

The increasing demand for animation technology across various industry verticals, including architecture & construction, automotive, healthcare, education, and government, further accelerates market growth. The infrastructure development initiatives across various countries are opening significant growth opportunities for the market. Moreover, the increasing adoption in the healthcare industry as medical professionals realize the benefits of 3D medical animation for education, marketing, and patient communication is also favoring the market growth.

Another crucial factor driving the market's growth is the advent of immersive technologies. For instance, virtual reality (VR) transforms the landscape of 3D animation and computer-generated imagery (CGI), creating new possibilities. New tools like Quill by Smoothstep LLC and AnimVR allow animating from within VR using motion controllers. These tools allow artists to storyboard, set keyframes, and pose characters while immersed inside the scene. Such developments are positively influencing market growth.

Moreover, the proliferation of the gaming industry is creating lucrative growth avenues for the market. The gaming industry relies heavily on animation to create immersive experiences, from character movements to intricate landscapes. For instance, Adobe Animate is a high-end animation tool used in i-Gaming. This software provides various features, including timeline-based animation, frame-by-frame animation, and motion paths, which are used for creating complex animations for game elements such as card shuffling, dice rolling, and slot machine reels. The development of such solutions by the market layers is expected to create significant growth opportunities.


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Animation Software Market Report Highlights

  • The 3D animation segment accounted for the largest revenue share in 2023 owing to increased adoption across healthcare, manufacturing, and construction industries

  • Based on deployment, the cloud segment is expected to record the highest CAGR from 2024 to 2030 owing to the increasing preference among animators and studios due to the scalability and flexibility offered by cloud solutions

  • Based on end use, the media & entertainment segment accounted for the largest revenue share in 2023 due to increasing demand for VFX and immersive technologies in this sector

  • In March 2023, Toon Boom Animation Inc., launched a new version of Toon Boom Harmony, designed especially for game development. The new Harmony 22 Gaming solution has introduced professional 2D animation tools, allowing large studios and independent developers to incorporate sophisticated cut-out character rigs, conventional frame-by-frame techniques, and hybrid approaches into the games

Animation Software Market Segmentation

Grand View Research has segmented the global animation software market based on product, deployment, end-use, and region:

Animation Software Product Outlook (Revenue, USD Million, 2018 - 2030)

  • 2D Animation

  • 3D Animation

  • Flipbook Animation

  • Stop Motion

Animation Software Deployment Outlook (Revenue, USD Million, 2018 - 2030)

  • On-premise

  • Cloud-based

Animation Software End Use Outlook (Revenue, USD Million, 2018 - 2030)

  • Media & Entertainment

  • Architecture & Construction

  • Automotive

  • Healthcare & Life Sciences

  • Education & Academics

  • Government & Defense

  • Others

Animation Software Regional Outlook (Revenue, USD Million, 2018 - 2030)

  • North America

    • U.S.

    • Canada

    • Mexico

  • Europe

    • UK

    • Germany

    • France

  • Asia Pacific

    • China

    • India

    • Japan

    • South Korea

    • Australia

  • Latin America

    • Brazil

  • Middle East & Africa

    • UAE

    • Saudi Arabia

    • South Africa

List of Key Players in Animation Software Market

  • Adobe Inc.

  • Autodesk Inc.

  • Blender Foundation

  • Alludo (Cascade Parent Limited)

  • Corus Entertainment Inc.

  • MAGIX Software GmbH

  • Maxon Computer GmbH

  • Vizrt

  • NVIDIA Corporation

  • Pixar (The Walt Disney Company)

  • Planetside Software LLC

  • SideFX

  • The Foundry Visionmongers Ltd.

  • Toon Boom Animation Inc.

  • Xara GmbH

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