Table of Contents
Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.2.1. Information analysis
1.2.2. Market formulation & data visualization
1.2.3. Data validation & publishing
1.3. Research Scope and Assumptions
1.3.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. U.S. Anime Merchandising Market Variables, Trends, & Scope
3.1. Market Lineage Outlook
3.2. Market Dynamics
3.2.1. Market Driver Analysis
3.2.2. Market Restraint Analysis
3.2.3. Technology Challenge
3.3. U.S. Anime Merchandising Market Analysis Tools
3.3.1. Technology Analysis - Porter’s
3.3.1.1. Bargaining power of the suppliers
3.3.1.2. Bargaining power of the buyers
3.3.1.3. Threats of substitution
3.3.1.4. Threats from new entrants
3.3.1.5. Competitive rivalry
3.3.2. PESTEL Analysis
3.3.2.1. Political landscape
3.3.2.2. Economic and social landscape
3.3.2.3. Technological landscape
Chapter 4. U.S. Anime Merchandising Market: Product Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. U.S. Anime Merchandising Market: Product Movement Analysis, 2024 & 2030 (USD Million)
4.3. Figurine
4.3.1. Figurine Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
4.4. Clothing
4.4.1. Clothing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
4.5. Books
4.5.1. Books Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
4.6. Board Games & Toys
4.6.1. Bankruptcy Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
4.7. Posters
4.7.1. Posters Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
4.8. Others
4.8.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 5. U.S. Anime Merchandising Market: Distribution Channel Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. U.S. Anime Merchandising Market: Distribution Channel Movement Analysis, 2024 & 2030 (USD Million)
5.3. Online
5.3.1. Online Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
5.4. Offline
5.4.1. Offline Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 6. Competitive Landscape
6.1. Company Categorization
6.2. Company Market Positioning
6.3. Company Heat Map Analysis
6.4. Company Profiles/Listing
6.4.1. Atomic Flare
6.4.1.1. Participant’s Overview
6.4.1.2. Financial Performance
6.4.1.3. Product Benchmarking
6.4.1.4. Strategic Initiatives
6.4.2. Bioworld Merchandising, Inc.
6.4.2.1. Participant’s Overview
6.4.2.2. Financial Performance
6.4.2.3. Product Benchmarking
6.4.2.4. Strategic Initiatives
6.4.3. Kotobukiya Co., Ltd.
6.4.3.1. Participant’s Overview
6.4.3.2. Financial Performance
6.4.3.3. Product Benchmarking
6.4.3.4. Strategic Initiatives
6.4.4. Bandai Namco
6.4.4.1. Participant’s Overview
6.4.4.2. Financial Performance
6.4.4.3. Product Benchmarking
6.4.4.4. Strategic Initiatives
6.4.5. Good Smile Company USA
6.4.5.1. Participant’s Overview
6.4.5.2. Financial Performance
6.4.5.3. Product Benchmarking
6.4.5.4. Strategic Initiatives
6.4.6. Crunchyroll (Sony Music Entertainment)
6.4.6.1. Participant’s Overview
6.4.6.2. Financial Performance
6.4.6.3. Product Benchmarking
6.4.6.4. Strategic Initiatives
6.4.7. Sentai Filmworks, LLC (AMC Networks)
6.4.7.1. Participant’s Overview
6.4.7.2. Financial Performance
6.4.7.3. Product Benchmarking
6.4.7.4. Strategic Initiatives
6.4.8. Viz Media LLC
6.4.8.1. Participant’s Overview
6.4.8.2. Financial Performance
6.4.8.3. Product Benchmarking
6.4.8.4. Strategic Initiatives
6.4.9. Kinokuniya Book Stores of America Co., Ltd.
6.4.9.1. Participant’s Overview
6.4.9.2. Financial Performance
6.4.9.3. Product Benchmarking
6.4.9.4. Strategic Initiatives
6.4.10. The Walt Disney Company
6.4.10.1. Participant’s Overview
6.4.10.2. Financial Performance
6.4.10.3. Product Benchmarking
6.4.10.4. Strategic Initiatives
6.4.11. Toei Animation USA
6.4.11.1. Participant’s Overview
6.4.11.2. Financial Performance
6.4.11.3. Product Benchmarking
6.4.11.4. Strategic Initiatives
6.4.12. Eleven Arts
6.4.12.1. Participant’s Overview
6.4.12.2. Financial Performance
6.4.12.3. Product Benchmarking
6.4.12.4. Strategic Initiatives
6.4.13. Lions Gate Entertainment Inc
6.4.13.1. Participant’s Overview
6.4.13.2. Financial Performance
6.4.13.3. Product Benchmarking
6.4.13.4. Strategic Initiatives
List of Tables
Table 1 U.S. anime merchandising market size estimates & forecasts, 2018 - 2030 (USD Million)
Table 2 U.S. anime merchandising market, by product, 2018 - 2030 (USD Million)
Table 3 U.S. anime merchandising market, by distribution channel, 2018 - 2030 (USD Million)
Table 4 Figurine U.S. anime merchandising market, 2018 - 2030 (USD Million)
Table 5 Clothing U.S. anime merchandising market, 2018 - 2030 (USD Million)
Table 6 Books U.S. anime merchandising market, 2018 - 2030 (USD Million)
Table 7 Board Games & Toys U.S. anime merchandising market, 2018 - 2030 (USD Million)
Table 8 Posters U.S. anime merchandising market, 2018 - 2030 (USD Million)
Table 9 Other U.S. anime merchandising market, 2018 - 2030 (USD Million)
Table 10 Online U.S. anime merchandising market, 2018 - 2030 (USD Million)
Table 11 Offline U.S. anime merchandising market, 2018 - 2030 (USD Million)
List of Figures
Fig. 1 US anime merchandising market segmentation
Fig. 2 Information procurement
Fig. 3 Data analysis models
Fig. 4 Market formulation and validation
Fig. 5 Data validating & publishing
Fig. 6 US anime merchandising market snapshot
Fig. 7 US anime merchandising market segment snapshot
Fig. 8 US anime merchandising market competitive landscape snapshot
Fig. 9 Market research process
Fig. 10 Market driver relevance analysis (current & future impact)
Fig. 11 Market restraint relevance analysis (current & future impact)
Fig. 12 U.S. anime merchandising market, by product, key takeaways
Fig. 13 U.S. anime merchandising market, by product, market share, 2024 & 2030
Fig. 14 Fig.urine market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 15 Clothing market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 16 Books market estimates & forecasts, 2018 - 2030 (USD Million
Fig. 17 Board games & toys market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 18 Posters market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 19 Other market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 20 US anime merchandising market, by distribution channel, market share, 2024 & 2030
Fig. 21 Online market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 22 Offline market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 23 Strategic Framework