The North America anime market size was estimated at USD 3,689.2 million in 2024 and is projected to grow at a CAGR of 18.5% from 2025 to 2030. The market is primarily driven by the increasing popularity of anime among a diverse audience in North America and the growing expansion of streaming platforms. In addition, the rising popularity of anime merchandising, driven by a combination of increasing fan engagement, the diversity of products available, and the role of merchandise in extending the anime experience beyond the screen, is expected to further fuel the market growth in the coming years.
Anime conventions such as Anime Expo, Otakon, and FanimeCon play a crucial role in driving market growth by providing fans with opportunities to engage with their favorite franchises and purchase licensed merchandise directly from vendors. Such events foster community engagement and excitement around anime culture while allowing merchandisers to reach larger audiences effectively. The rise in attendance at these conventions indicates a robust interest in anime that translates into increased sales for merchandise, thereby boosting market growth.
In addition, the advancements in animation technology and techniques are revolutionizing the way anime is produced and experienced. Improved software and tools allow for higher production quality and more visually stunning content, capturing the attention of both dedicated fans and new viewers. The rise of virtual reality (VR) and augmented reality (AR) technologies presents new opportunities for immersive storytelling, allowing fans to engage with their favorite series and characters in innovative ways. This technological evolution is expected to shape the future of anime, offering exciting prospects for creators and consumers of North America.
Furthermore, the desire among fans to collect unique items drives significant growth within specific segments of the market, particularly figurines and limited-edition merchandise is driving the market expansion. Companies are increasingly producing exclusive items that cater specifically to collectors who value rarity and detail in their purchases. This trend is further fueled by social media platforms where collectors showcase their collections, creating a sense of community that encourages others to invest in similar products, thereby driving market growth.
Moreover, the impact of international collaborations is becoming more pronounced within the North America anime market. Partnerships between Japanese anime studios and Western production companies have led to the creation of hybrid projects that blend different cultural elements and storytelling techniques. These collaborations enhance the content as well as cater to a broader audience, reflecting the increasing interconnectedness of the entertainment industry. This trend is expected to further fuel the market expansion.
The Internet distribution segment accounted for the largest market share of over 23% in 2024. The increasing popularity of streaming services is a major factor driving the segmental growth. The convenience of on-demand viewing allows audiences to access a wide range of titles at any time, driving substantial growth in this area. Furthermore, the increasing partnerships between streaming platforms and anime creators for exclusive content enhance viewer loyalty and engagement. These factors are expected to drive the segmental growth in the coming years.
The merchandising segment is expected to witness the fastest CAGR from 2025 to 2030. The increasing demand for anime themed products such as figures, clothing, and accessories skyrocketing is boosting the segmental growth. In addition, the collaborations between anime franchises and mainstream brands that create exclusive merchandise appealing to both fans and collectors is a major strategy adopted by key players in the U.S. Furthermore, major trends such as the rise of pop-up shops at conventions and events that cater specifically to anime enthusiasts, providing unique shopping experiences, are expected to contribute to the segmental growth in coming years.
The action & adventure segment accounted for the largest market share in 2024. This growth is largely driven by its broad appeal across various demographics, offering high-paced storytelling and complex character arcs that resonate with audiences seeking escapism. The accessibility of these series through streaming platforms such as Netflix and Crunchyroll have further enhanced viewer engagement, allowing fans to explore a vast catalog of titles. The surge in new titles of action and adventure anime in the U.S. is significantly driving the segment's growth by attracting a diverse audience eager for engaging narratives and high-quality animation.
The sci-fi & fantasy segment is expected to register the fastest CAGR from 2025 to 2030. This growth is driven by advancements in animation technology that allow for more engaging and imaginative narratives. This genre appeals to viewers through its exploration of futuristic concepts and fantastical worlds, which captivate a diverse audience eager for innovative storytelling. The proliferation of streaming services has made a wide range of titles available, contributing to its rising popularity. Key trends include collaborations between anime studios and gaming companies, leading to cross-media adaptations that expand the audience base and enhance viewer engagement.
North America is expected to grow at a CAGR of over 18% from 2025 to 2030. The advancements in animation technology and techniques are revolutionizing the way anime is produced and experienced in the region. Improved software and tools allow for higher production quality and more visually stunning content, capturing the attention of both dedicated fans and new viewers, which is further driving the market.
The U.S. anime market is expected to grow at a CAGR of over 16% from 2025 to 2030. The expansion of streaming platforms is a key driver fueling the growth of the U.S. anime market due to several interconnected factors that enhance accessibility, audience reach, and content variety.
The Canada anime market is expected to grow at a CAGR of over 21% from 2025 to 2030. The rise of e-commerce and direct-to-consumer (DTC) channels has made anime merchandise more accessible to Canadian consumers. This convenience has expanded the market beyond physical retail stores, enabling more fans to access a wide variety of merchandise, further fueling market growth.
Some of the key players operating in the market Crunchyroll (Sony Pictures Entertainment) Latham & Watkins LLP.
Crunchyroll (Sony Pictures Entertainment Inc.) is a joint venture that operates independently, formed by U.S.-based Sony Pictures Entertainment, Inc. and Japan’s Aniplex, which is a subsidiary of Sony Music Entertainment (Japan) Inc. The company provides a streaming platform specializing in anime, manga, and Asian media, primarily targeting the U.S. market. The platform offers a vast library of titles, including simulcasts of popular series, allowing fans to watch episodes shortly after their release in Japan.
Bioworld Merchandising, Inc. is a company specializing in licensed apparel and accessories, offering a wide range of products tied to popular culture, including anime. The company plays a crucial role by producing and distributing merchandise that enhances fan engagement and reflects the increasing mainstream acceptance of anime, thereby supporting the thriving fan culture and driving demand for anime-related products.
Atomic Flare, and Eleven Arts are some of the emerging participants in the North America anime market.
Atomic Flare is a company dedicated to providing hard-to-find video games, anime, and pop culture merchandise at affordable prices. The company features a diverse range of officially licensed products from popular franchises such as Final Fantasy, Pokemon, and My Hero Academia, among others. The company emphasizes local shipping and personalized customer service, ensuring a memorable shopping experience.
Eleven Arts is a dedicated film distribution company specializing in bringing anime and live-action films to North American audiences. Originally focused on theatrical releases, Eleven Arts has expanded its operations to encompass all aspects of film distribution, including translation, localization, home video, and merchandise. By collaborating closely with studios and producers in Japan, Eleven Arts aims to enhance the overall experience for anime fans in North America, striving to deliver compelling stories and high-quality content.
In September 2024, Crunchyroll (Sony Pictures Entertainment, Inc.) announced that the "Solo Leveling: Reawakening" anime movie will be released in North American theaters starting January 2025. This highly anticipated anime adaptation of the popular webtoon will feature a special theatrical presentation, allowing fans to experience the story on the big screen.
In August 2024, Discotek Media revealed 25 new upcoming releases during its panel at Otakon, an annual three-day anime convention and a live stream event, highlighting a diverse lineup of anime and tokusatsu titles, further broadening the variety available to U.S. consumers. This includes well-known franchises such as Lupin III and Digimon, alongside niche offerings like Kiss×sis and various tokusatsu films.
In November 2023, Crunchyroll (Sony Pictures Entertainment, Inc.) partnered with Crocs to launch a limited-edition footwear line inspired by the popular anime "Jujutsu Kaisen." This collaboration features three shoe models and themed Jibbitz, showcasing how mainstream brands are increasingly tapping into anime fandoms to attract consumers.
Report Attribute |
Details |
Market size value in 2025 |
USD 4,254.5 million |
Revenue forecast in 2030 |
USD 9,926.8 million |
Growth rate |
CAGR of 18.5% from 2025 to 2030 |
Actual data |
2018 - 2024 |
Forecast period |
2025 - 2030 |
Quantitative units |
Revenue in USD million and CAGR from 2025 to 2030 |
Report product |
Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
Segments covered |
Type, genre, country |
Country scope |
U.S.; Canada |
Key companies profiled |
Atomic Flare; Bioworld Merchandising, Inc.; Kotobukiya Co., Ltd.; Bandai Namco; Good Smile Company USA; Crunchyroll (Sony Music Entertainment); Sentai Filmworks; LLC (AMC Networks); Viz Media LLC; Kinokuniya Book Stores of America Co., Ltd.; The Walt Disney Company; Toei Animation USA; Eleven Arts; Lions Gate Entertainment Inc. |
Customization scope |
Free report customization (equivalent to up to 8 analyst’s working days) with purchase. Addition or alteration to country, regional & segment scope. |
Pricing and purchase options |
Avail customized purchase options to meet your exact research needs. Explore purchase options |
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest technology trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the North America anime market report based on type and genre:
Type Outlook (Revenue, USD Million, 2018 - 2030)
T.V.
Movie
Video
Internet Distribution
Merchandising
Music
Pachinko
Live Entertainment
Genre Outlook (Revenue, USD Million, 2018 - 2030)
Action & Adventure
Sci-Fi & Fantasy
Romance & Drama
Sports
Others
Regional Outlook (Revenue, USD Million, 2018 - 2030)
U.S.
Canada
b. The North America anime market size was estimated at USD 3,689.2 million in 2024 and is expected to reach USD 4,254.5 million in 2025.
b. The North America anime market is expected to grow at a compound annual growth rate of 18.5% from 2025 to 2030 to reach USD 9,926.8 million by 2030.
b. The internet distribution segment dominated the market with the highest revenue share of over 23% in 2024. The highest revenue share can be attributed to the increasing popularity of streaming services and the increasing partnerships between streaming platforms and anime creators for exclusive content.
b. The key players in the North America anime market include Crunchyroll (Sony Pictures Entertainment Inc.), Discotek Media, Sentai Filmworks, Viz Media, Atomic Flare, Bandai Namco Filmworks, The Walt Disney Company, Toei Animation, Lionsgate Entertainment Corp., Eleven Arts, Good Smile Company, Bioworld Merchandising.
b. Key factors that are driving the market growth include the advancements in animation technology, the rising popularity of anime merchandising, driven by a combination of increasing fan engagement, the diversity of products available, and the role of merchandise in extending the anime experience beyond the screen
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