Market revenue in 2022 | USD 1,199.8 million |
Market revenue in 2030 | USD 2,638.7 million |
Growth rate | 10.4% (CAGR from 2022 to 2030) |
Largest segment | P.c. |
Fastest growing segment | Smartphone |
Historical data | 2018 - 2021 |
Base year | 2022 |
Forecast period | 2023 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Smartphone, P.C., Console |
Key market players worldwide | Amazon.com Inc, Apple Inc, Electronic Arts Inc, NVIDIA Corp, Microsoft Corp, Alphabet Inc Class A, Ubisoft Entertainment, Sony Group Corp ADR, Square Enix Holdings Co Ltd, Ziff Davis Inc |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to subscription-based gaming market will help companies and investors design strategic landscapes.
P.c. was the largest segment with a revenue share of 58.31% in 2022. Horizon Databook has segmented the U.S. subscription-based gaming market based on smartphone, p.c., console covering the revenue growth of each sub-segment from 2018 to 2030.
Horizon Databook provides a detailed overview of country-level data and insights on the U.S. subscription-based gaming market , including forecasts for subscribers. This country databook contains high-level insights into U.S. subscription-based gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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