Global Subscription-based Gaming Market Size & Outlook

The subscription-based gaming industry worldwide is expected to reach a projected revenue of US$ 24,111.3 million by 2030. A compound annual growth rate of 12.8% is expected of the worldwide subscription-based gaming industry from 2023 to 2030.

Revenue, 2022 (US$M)
$9,206.5
Forecast, 2030 (US$M)
$24,111.3
CAGR, 2023 - 2030
12.8%
Report Coverage
Worldwide

Global subscription-based gaming market highlights

  • The global subscription-based gaming market generated a revenue of USD 9,206.5 million in 2022 and is expected to reach USD 24,111.3 million by 2030.
  • The market is expected to grow at a CAGR (2023 - 2030) of 12.8% by 2030.
  • In terms of segment, p.c. accounted for a revenue of USD 5,377.4 million in 2022.
  • Smartphone is the most lucrative device-type segment registering the fastest growth during the forecast period.
  • In terms of region, Asia Pacific was the largest revenue generating market in 2022.
  • Country-wise, U.S. is expected to register the highest CAGR from 2023 to 2030.

Global data book summary

Market revenue in 2022USD 9,206.5 million
Market revenue in 2030USD 24,111.3 million
Growth rate12.8% (CAGR from 2022 to 2030)
Largest segmentP.c.
Fastest growing segmentSmartphone
Historical data covered2018 - 2021
Base year for estimation2022
Forecast period covered2023 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSmartphone, P.C., Console

Other key industry trends

  • In terms of revenue, the North America accounted for 22.2% of the global subscription-based gaming market in 2022.
  • By country, the China is projected to lead the global market in terms of revenue in 2030.
  • By country, U.S. is the fastest growing regional market and is projected to reach USD 2,638.7 million by 2030.

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Subscription-based Gaming Market Companies

Name Profile # Employees HQ Website

Global subscription-based gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to subscription-based gaming market will help companies and investors design strategic landscapes.


p.c. was the largest segment with a revenue share of 58.41% in 2022. Horizon Databook has segmented the Global subscription-based gaming market based on smartphone, p.c., console covering the revenue growth of each sub-segment from 2018 to 2030.


  • Global Subscription-based Gaming Device-Type Outlook (Revenue, USD Million, 2018-2030)
    • Smartphone
    • P.C.
    • Console
    • Others
  • Global Subscription-based Gaming Gaming Genre Outlook (Revenue, USD Million, 2018-2030)
    • Action
    • Adventure
    • Shooting
    • Fighting
    • Role-Playing
    • Sports
    • Racing
    • Other

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Horizon Databook provides a detailed overview of global-level data and insights on the Global subscription-based gaming market , including forecasts for subscribers. This global databook contains high-level insights into Global subscription-based gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Global subscription-based gaming market statistics, by regions, 2018-2030 (US$M)

Top 10 countries: Subscription-based gaming market size, 2022 (USD Million)

Top 10 countries: Subscription-based gaming market size, 2022 (USD Million)

Global subscription-based gaming market, by region, 2022 (US$M)

Global subscription-based gaming market statistics, by regions, 2018-2030 (US$M)

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