Global Subscription-based Gaming Market Size & Outlook

The subscription-based gaming industry worldwide is expected to reach a projected revenue of US$ 24,182.1 million by 2030. A compound annual growth rate of 13.3% is expected of the worldwide subscription-based gaming industry from 2025 to 2030.
Revenue, 2024 (US$M)
$11,528.1
Forecast, 2030 (US$M)
$24,182.1
CAGR, 2025 - 2030
13.3%
Report Coverage
Worldwide

Global subscription-based gaming market highlights

  • The global subscription-based gaming market generated a revenue of USD 11,528.1 million in 2024 and is expected to reach USD 24,182.1 million by 2030.
  • The market is expected to grow at a CAGR (2025 - 2030) of 13.3% by 2030.
  • In terms of segment, p.c. accounted for a revenue of USD 7,322.4 million in 2024.
  • Smartphone is the most lucrative device type segment registering the fastest growth during the forecast period.
  • In terms of region, Asia Pacific was the largest revenue generating market in 2024.
  • Country-wise, India is expected to register the highest CAGR from 2025 to 2030.

Global data book summary

Market revenue in 2024USD 11,528.1 million
Market revenue in 2030USD 24,182.1 million
Growth rate13.3% (CAGR from 2025 to 2030)
Largest segmentP.c.
Fastest growing segmentSmartphone
Historical data covered2018 - 2023
Base year for estimation2024
Forecast period covered2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSmartphone, P.C., Console

Other key industry trends

  • In terms of revenue, the North America accounted for 21.5% of the global subscription-based gaming market in 2024.
  • By country, the China is projected to lead the global market in terms of revenue in 2030.
  • By country, India is the fastest growing regional market and is projected to reach USD 2,474.2 million by 2030.

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Subscription-based Gaming Market Scope

Subscription-based Gaming Market Companies

Name Profile # Employees HQ Website

Global subscription-based gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to subscription-based gaming market will help companies and investors design strategic landscapes.


P.c. was the largest segment with a revenue share of 63.52% in 2024. Horizon Databook has segmented the Global subscription-based gaming market based on smartphone, p.c., console covering the revenue growth of each sub-segment from 2018 to 2030.


  • Global Subscription-based Gaming Device Type Outlook (Revenue, USD Million, 2018-2030)
    • Smartphone
    • P.C.
    • Console
    • Others
  • Global Subscription-based Gaming Gaming Genre Outlook (Revenue, USD Million, 2018-2030)
    • Action
    • Adventure
    • Shooting
    • Fighting
    • Role Playing
    • Sports
    • Racing
    • Other

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Horizon Databook provides a detailed overview of global-level data and insights on the Global subscription-based gaming market , including forecasts for subscribers. This global databook contains high-level insights into Global subscription-based gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Global subscription-based gaming market size, by regions, 2018-2030 (US$M)

Top 10 countries: Subscription-based gaming market size, 2024 (US$M)

Global subscription-based gaming market share, by device type, 2024 & 2030 (%, US$M)

Subscription-based gaming market: Opportunity assessment by country

Global subscription-based gaming market, by region, 2024 (US$M)

Global subscription-based gaming market size, by regions, 2018-2030 (US$M)

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