Revenue, 2024 (US$M)
$0.0
Forecast, 2030 (US$M)
$0.0
CAGR, 2025 - 2030
-100%
Report Coverage
Netherlands

Netherlands subscription-based gaming market highlights

  • The Netherlands subscription-based gaming market generated a revenue of USD 252.6 million in 2022 and is expected to reach USD 674.8 million by 2030.
  • The Netherlands market is expected to grow at a CAGR of 13.1% from 2023 to 2030.
  • In terms of segment, p.c. was the largest revenue generating device-type in 2022.
  • Smartphone is the most lucrative device-type segment registering the fastest growth during the forecast period.


Subscription-based gaming market data book summary

Market revenue in 2022USD 252.6 million
Market revenue in 2030USD 674.8 million
Growth rate13.1% (CAGR from 2022 to 2030)
Largest segmentP.c.
Fastest growing segmentSmartphone
Historical data2018 - 2021
Base year2022
Forecast period2023 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSmartphone, P.C., Console
Key market players worldwideAmazon.com Inc, Apple Inc, Electronic Arts Inc, NVIDIA Corp, Microsoft Corp, Alphabet Inc Class A, Ubisoft Entertainment, Sony Group Corp ADR, Square Enix Holdings Co Ltd, Ziff Davis Inc


Other key industry trends

  • In terms of revenue, Netherlands accounted for 2.7% of the global subscription-based gaming market in 2022.
  • Country-wise, China is expected to lead the global market in terms of revenue in 2030.
  • In Europe, Germany subscription-based gaming market is projected to lead the regional market in terms of revenue in 2030.
  • Netherlands is the fastest growing regional market in Europe and is projected to reach USD 674.8 million by 2030.

No credit card required*

Horizon in a snapshot

  • 30K+ Global Market Reports
  • 120K+ Country Reports
  • 1.2M+ Market Statistics
  • 200K+ Company Profiles
  • Industry insights and more

Subscription-based Gaming Market Scope

Subscription-based Gaming Market Companies

Name Profile # Employees HQ Website

Netherlands subscription-based gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to subscription-based gaming market will help companies and investors design strategic landscapes.


P.c. was the largest segment with a revenue share of 58.27% in 2024. Horizon Databook has segmented the Netherlands subscription-based gaming market based on smartphone, p.c., console covering the revenue growth of each sub-segment from 2018 to 2030.


Reasons to subscribe to Netherlands subscription-based gaming market databook:

  • Access to comprehensive data: Horizon Databook provides over 1 million market statistics and 20,000+ reports, offering extensive coverage across various industries and regions.
  • Informed decision making: Subscribers gain insights into market trends, customer preferences, and competitor strategies, empowering informed business decisions.
  • Cost-Effective solution: It's recognized as the world's most cost-effective market research database, offering high ROI through its vast repository of data and reports.
  • Customizable reports: Tailored reports and analytics allow companies to drill down into specific markets, demographics, or product segments, adapting to unique business needs.
  • Strategic advantage: By staying updated with the latest market intelligence, companies can stay ahead of competitors, anticipate industry shifts, and capitalize on emerging opportunities.

Target buyers of Netherlands subscription-based gaming market databook

  • Our clientele includes a mix of subscription-based gaming market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of country-level data and insights on the Netherlands subscription-based gaming market , including forecasts for subscribers. This country databook contains high-level insights into Netherlands subscription-based gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

Partial client list

  • logo

Netherlands subscription-based gaming market

Netherlands Subscription-based Gaming Market Outlook Share, 2024 & 2030 (US$M)

Netherlands subscription-based gaming market

Sign up - it's easy, and free!

Sign up and get instant basic access to databook, upgrade
when ready, or enjoy our free plan indefinitely.

Explore all plans

Included in Horizon account

  • 30K+ Global Market Reports
  • 120K+ Country Reports
  • 1.2M+ Market Statistics
  • 200K+ Company Profiles
  • Industry insights and more