Latin America Subscription-based Gaming Market Size & Outlook

The subscription-based gaming market in Latin America is expected to reach a projected revenue of US$ 1,948.2 million by 2030. A compound annual growth rate of 13.3% is expected of Latin America subscription-based gaming market from 2023 to 2030.
Revenue, 2022 (US$M)
$716.7
Forecast, 2030 (US$M)
$1,948.2
CAGR, 2023 - 2030
13.3%
Report Coverage
Latin America

Latin America subscription-based gaming market highlights

  • The Latin America subscription-based gaming market generated a revenue of USD 716.7 million in 2022.
  • The market is expected to grow at a CAGR of 13.3% from 2023 to 2030.
  • In terms of segment, p.c. was the largest revenue generating device-type in 2022.
  • Smartphone is the most lucrative device-type segment registering the fastest growth during the forecast period.
  • Country-wise, Chile is expected to register the highest CAGR from 2023 to 2030.


Latin America data book summary

Market revenue in 2022USD 716.7 million
Market revenue in 2030USD 1,948.2 million
Growth rate13.3% (CAGR from 2022 to 2030)
Largest segmentP.c.
Fastest growing segmentSmartphone
Historical data covered2018 - 2021
Base year for estimation2022
Forecast period covered2023 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSmartphone, P.C., Console
Key market players worldwideAmazon.com Inc, Apple Inc, Electronic Arts Inc, NVIDIA Corp, Microsoft Corp, Alphabet Inc Class A, Ubisoft Entertainment, Sony Group Corp ADR, Square Enix Holdings Co Ltd, Ziff Davis Inc


Other key industry trends

  • In terms of revenue, Latin America region accounted for 7.8% of the global subscription-based gaming market in 2022.
  • Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2030.
  • Asia Pacific is the fastest growing regional market and is projected to reach USD 10,773.0 million by 2030.

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Subscription-based Gaming Market Companies

Name Profile # Employees HQ Website

Latin America subscription-based gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to subscription-based gaming market will help companies and investors design strategic landscapes.


P.c. was the largest segment with a revenue share of 58.42% in 2022. Horizon Databook has segmented the Latin America subscription-based gaming market based on smartphone, p.c., console covering the revenue growth of each sub-segment from 2018 to 2030.


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Horizon Databook provides a detailed overview of continent-level data and insights on the Latin America subscription-based gaming market , including forecasts for subscribers. This continent databook contains high-level insights into Latin America subscription-based gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Latin America subscription-based gaming market size, by country, 2018-2030 (US$M)

Latin America Subscription-based Gaming Market Outlook Share, 2022 & 2030 (US$M)

Latin America subscription-based gaming market size, by country, 2018-2030 (US$M)

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