Asia Pacific Subscription-based Gaming Market Size & Outlook

The subscription-based gaming market in Asia Pacific is expected to reach a projected revenue of US$ 10,804.6 million by 2030. A compound annual growth rate of 14.6% is expected of Asia Pacific subscription-based gaming market from 2025 to 2030.
Revenue, 2024 (US$M)
$4,808.1
Forecast, 2030 (US$M)
$10,804.6
CAGR, 2025 - 2030
14.6%
Report Coverage
Asia Pacific

Asia Pacific subscription-based gaming market highlights

  • The Asia Pacific subscription-based gaming market generated a revenue of USD 4,808.1 million in 2024.
  • The market is expected to grow at a CAGR of 14.6% from 2025 to 2030.
  • In terms of segment, p.c. was the largest revenue generating device type in 2024.
  • Smartphone is the most lucrative device type segment registering the fastest growth during the forecast period.
  • Country-wise, India is expected to register the highest CAGR from 2025 to 2030.

Asia Pacific data book summary

Market revenue in 2024USD 4,808.1 million
Market revenue in 2030USD 10,804.6 million
Growth rate14.6% (CAGR from 2025 to 2030)
Largest segmentP.c.
Fastest growing segmentSmartphone
Historical data covered2018 - 2023
Base year for estimation2024
Forecast period covered2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSmartphone, P.C., Console
Key market players worldwideAmazon.com Inc, Apple Inc, Electronic Arts Inc, NVIDIA Corp, Microsoft Corp, Alphabet Inc Class A, Ubisoft Entertainment, Sony Group Corp ADR, Square Enix Holdings Co Ltd, Ziff Davis Inc

Other key industry trends

  • In terms of revenue, Asia Pacific region accounted for 41.7% of the global subscription-based gaming market in 2024.
  • Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2030.
  • Asia Pacific is the fastest growing regional market and is projected to reach USD 10,804.6 million by 2030.

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Subscription-based Gaming Market Scope

Subscription-based Gaming Market Companies

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Asia Pacific subscription-based gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to subscription-based gaming market will help companies and investors design strategic landscapes.


P.c. was the largest segment with a revenue share of 64.29% in 2024. Horizon Databook has segmented the Asia Pacific subscription-based gaming market based on smartphone, p.c., console covering the revenue growth of each sub-segment from 2018 to 2030.


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Horizon Databook provides a detailed overview of continent-level data and insights on the Asia Pacific subscription-based gaming market , including forecasts for subscribers. This continent databook contains high-level insights into Asia Pacific subscription-based gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Asia Pacific subscription-based gaming market size, by country, 2018-2030 (US$M)

Asia Pacific Subscription-based Gaming Market Outlook Share, 2024 & 2030 (US$M)

Asia Pacific subscription-based gaming market size, by country, 2018-2030 (US$M)

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