Middle East & Africa Skill Gaming Market Size & Outlook
MEA skill gaming market highlights
- The MEA skill gaming market generated a revenue of USD 1,486.6 million in 2024.
- The market is expected to grow at a CAGR of 12.6% from 2025 to 2030.
- In terms of segment, card-based was the largest revenue generating game genre in 2024.
- Card-Based is the most lucrative game genre segment registering the fastest growth during the forecast period.
MEA data book summary
| Market revenue in 2024 | USD 1,486.6 million |
| Market revenue in 2030 | USD 3,221.0 million |
| Growth rate | 12.6% (CAGR from 2025 to 2030) |
| Largest segment | Card-based |
| Fastest growing segment | Card-Based |
| Historical data covered | 2018 - 2023 |
| Base year for estimation | 2024 |
| Forecast period covered | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Card-Based |
Other key industry trends
- In terms of revenue, MEA region accounted for 3.6% of the global skill gaming market in 2024.
- Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2030.
- Asia Pacific is the fastest growing regional market and is projected to reach USD 51,351.1 million by 2030.
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Skill Gaming Market Scope
Skill Gaming Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Scopely | View profile | 1001-5000 | Culver City, California, United States, North America | http://www.scopely.com |
| Skillz | View profile | 101-250 | Las Vegas, Nevada, United States, North America | http://www.skillz.com |
| Niantic | View profile | 501-1000 | San Francisco, California, United States, North America | http://www.nianticlabs.com |
| Supercell | View profile | 501-1000 | Helsinki, Southern Finland, Finland, Europe | http://www.supercell.com/ |
| Activision Blizzard | View profile | 10001+ | Santa Monica, California, United States, North America | https://activisionblizzard.com |
| Ubisoft | View profile | 10001+ | Montreuil-sous-bois, Ile-de-France, France, Europe | https://www.ubisoft.com |
| Zynga | View profile | 1001-5000 | San Mateo, California, United States, North America | http://www.zynga.com |
| Playtika | View profile | 1001-5000 | Herzliya, Tel Aviv, Israel, Asia | http://www.playtika.com |
| FanDuel | View profile | 1001-5000 | New York, New York, United States, North America | http://www.fanduel.com |
| DraftKings Inc Ordinary Shares - Class A | View profile | 4400 | 222 Berkeley Street, 5th Floor, Boston, MA, United States, 02116 | https://www.draftkings.com |
| Tencent Holdings Ltd | View profile | 104787 | No. 33 Haitian 2nd Road, Tencent Binhai Towers, Nanshan District, Shenzhen, China, People's Republic of, 518054 | http://www.tencent.com |
| Electronic Arts Inc | View profile | 13400 | 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 | https://www.ea.com |
Middle East & Africa skill gaming market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to skill gaming market will help companies and investors design strategic landscapes.
Card-based was the largest segment with a revenue share of 119.89% in 2024. Horizon Databook has segmented the Middle East & Africa skill gaming market based on card-based covering the revenue growth of each sub-segment from 2018 to 2030.
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Target buyers of Middle East & Africa skill gaming market databook
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Our clientele includes a mix of skill gaming market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of continent-level data and insights on the Middle East & Africa skill gaming market , including forecasts for subscribers. This continent databook contains high-level insights into Middle East & Africa skill gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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