Middle East & Africa Skill Gaming Market Size & Outlook

The skill gaming market in Middle East & Africa is expected to reach a projected revenue of US$ 3,221.0 million by 2030. A compound annual growth rate of 12.6% is expected of Middle East & Africa skill gaming market from 2025 to 2030.
Revenue, 2024 (US$M)
$1,486.6
Forecast, 2030 (US$M)
$3,221.0
CAGR, 2025 - 2030
12.6%
Report Coverage
Middle East & Africa

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Middle East & Africa skill gaming market, 2018-2030 (US$M)

Middle East & Africa skill gaming market, 2018-2030 (US$M)

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MEA skill gaming market highlights

  • The MEA skill gaming market generated a revenue of USD 1,486.6 million in 2024.
  • The market is expected to grow at a CAGR of 12.6% from 2025 to 2030.
  • In terms of segment, card-based was the largest revenue generating game genre in 2024.
  • Card-Based is the most lucrative game genre segment registering the fastest growth during the forecast period.


MEA data book summary

Market revenue in 2024USD 1,486.6 million
Market revenue in 2030USD 3,221.0 million
Growth rate12.6% (CAGR from 2025 to 2030)
Largest segmentCard-based
Fastest growing segmentCard-Based
Historical data covered2018 - 2023
Base year for estimation2024
Forecast period covered2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationCard-Based


Other key industry trends

  • In terms of revenue, MEA region accounted for 3.6% of the global skill gaming market in 2024.
  • Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2030.
  • Asia Pacific is the fastest growing regional market and is projected to reach USD 51,351.1 million by 2030.

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Skill Gaming Market Scope

Skill gaming market segmentation & scope
Card-Based
Puzzle Games
Tile-Based
Board-Based
Word or Number-Based
Dice-Based
Others
Skill Type
Physical
Mental
Gaming Platform
Desktop
Mobile
Console
Virtual Reality (VR)
Augmented Reality (AR)
Revenue Model
Entry Fees
Subscription Fees
In-Game Purchases
Advertising
Other Revenue Models
Countries
Canada
Mexico
U.S.
France
Germany
UK
Australia
China
India
Japan
South Korea
Brazil
Saudi Arabia
South Africa
UAE

Skill Gaming Market Companies

Name Profile # Employees HQ Website
Scopely View profile 1001-5000 Culver City, California, United States, North America http://www.scopely.com
Skillz View profile 101-250 Las Vegas, Nevada, United States, North America http://www.skillz.com
Niantic View profile 501-1000 San Francisco, California, United States, North America http://www.nianticlabs.com
Supercell View profile 501-1000 Helsinki, Southern Finland, Finland, Europe http://www.supercell.com/
Activision Blizzard View profile 10001+ Santa Monica, California, United States, North America https://activisionblizzard.com
Ubisoft View profile 10001+ Montreuil-sous-bois, Ile-de-France, France, Europe https://www.ubisoft.com
Zynga View profile 1001-5000 San Mateo, California, United States, North America http://www.zynga.com
Playtika View profile 1001-5000 Herzliya, Tel Aviv, Israel, Asia http://www.playtika.com
FanDuel View profile 1001-5000 New York, New York, United States, North America http://www.fanduel.com
DraftKings Inc Ordinary Shares - Class A View profile 4400 222 Berkeley Street, 5th Floor, Boston, MA, United States, 02116 https://www.draftkings.com
Tencent Holdings Ltd View profile 104787 No. 33 Haitian 2nd Road, Tencent Binhai Towers, Nanshan District, Shenzhen, China, People's Republic of, 518054 http://www.tencent.com
Electronic Arts Inc View profile 13400 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 https://www.ea.com

Middle East & Africa skill gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to skill gaming market will help companies and investors design strategic landscapes.


Card-based was the largest segment with a revenue share of 119.89% in 2024. Horizon Databook has segmented the Middle East & Africa skill gaming market based on card-based covering the revenue growth of each sub-segment from 2018 to 2030.


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  • Our clientele includes a mix of skill gaming market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of continent-level data and insights on the Middle East & Africa skill gaming market , including forecasts for subscribers. This continent databook contains high-level insights into Middle East & Africa skill gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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