Global Skill Gaming Market Size & Outlook, 2025-2030

The global skill gaming market size was estimated at USD 40,847.5 million in 2024 and is projected to reach USD 92,027.1 million by 2030, growing at a CAGR of 14.2% from 2025 to 2030.
Revenue, 2024 (US$M)
$40,847.5
Forecast, 2030 (US$M)
$92,027.1
CAGR, 2025 - 2030
14.2%
Report Coverage
Worldwide

Global skill gaming market, 2018-2030 (US$M)

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Global skill gaming market highlights

  • The global skill gaming market generated a revenue of USD 40,847.5 million in 2024 and is expected to reach USD 92,027.1 million by 2030.
  • The market is expected to grow at a CAGR (2025 - 2030) of 14.2% by 2030.
  • In terms of segment, card-based accounted for a revenue of USD 47,301.4 million in 2024.
  • Card-Based is the most lucrative game genre segment registering the fastest growth during the forecast period.
  • In terms of region, Asia Pacific was the largest revenue generating market in 2024.

Global data book summary

Market revenue in 2024USD 40,847.5 million
Market revenue in 2030USD 92,027.1 million
Growth rate14.2% (CAGR from 2025 to 2030)
Largest segmentCard-based
Fastest growing segmentCard-Based
Historical data covered2018 - 2023
Base year for estimation2024
Forecast period covered2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationCard-Based

Other key industry trends

  • In terms of revenue, the North America accounted for 23.0% of the global skill gaming market in 2024.

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Skill Gaming Market Scope

Skill gaming market segmentation & scope
Card-Based
Puzzle Games
Tile-Based
Board-Based
Word or Number-Based
Dice-Based
Others
Skill Type
Physical
Mental
Gaming Platform
Desktop
Mobile
Console
Virtual Reality (VR)
Augmented Reality (AR)
Revenue Model
Entry Fees
Subscription Fees
In-Game Purchases
Advertising
Other Revenue Models
Countries
Canada
Mexico
U.S.
France
Germany
UK
Australia
China
India
Japan
South Korea
Brazil
Saudi Arabia
South Africa
UAE

Skill Gaming Market Companies

Name Profile # Employees HQ Website
Scopely View profile 1001-5000 Culver City, California, United States, North America http://www.scopely.com
Skillz View profile 101-250 Las Vegas, Nevada, United States, North America http://www.skillz.com
Niantic View profile 501-1000 San Francisco, California, United States, North America http://www.nianticlabs.com
Supercell View profile 501-1000 Helsinki, Southern Finland, Finland, Europe http://www.supercell.com/
Activision Blizzard View profile 10001+ Santa Monica, California, United States, North America https://activisionblizzard.com
Ubisoft View profile 10001+ Montreuil-sous-bois, Ile-de-France, France, Europe https://www.ubisoft.com
Zynga View profile 1001-5000 San Mateo, California, United States, North America http://www.zynga.com
Playtika View profile 1001-5000 Herzliya, Tel Aviv, Israel, Asia http://www.playtika.com
FanDuel View profile 1001-5000 New York, New York, United States, North America http://www.fanduel.com
DraftKings Inc Ordinary Shares - Class A View profile 4400 222 Berkeley Street, 5th Floor, Boston, MA, United States, 02116 https://www.draftkings.com
Tencent Holdings Ltd View profile 104787 No. 33 Haitian 2nd Road, Tencent Binhai Towers, Nanshan District, Shenzhen, China, People's Republic of, 518054 http://www.tencent.com
Electronic Arts Inc View profile 13400 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 https://www.ea.com

Global skill gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to skill gaming market will help companies and investors design strategic landscapes.


Card-based was the largest segment with a revenue share of 115.8% in 2024. Horizon Databook has segmented the Global skill gaming market based on card-based covering the revenue growth of each sub-segment from 2018 to 2030.


  • Global Skill Gaming Game Genre Outlook (Revenue, USD Million, 2018-2030)
    • Card-Based
    • Puzzle Games
    • Tile-Based
    • Board-Based
    • Word or Number-Based
    • Dice-Based
    • Others
  • Global Skill Gaming Skill Type Outlook (Revenue, USD Million, 2018-2030)
    • Physical
    • Mental
  • Global Skill Gaming Gaming Platform Outlook (Revenue, USD Million, 2018-2030)
    • Desktop
    • Mobile
    • Console
    • Virtual Reality (VR)
    • Augmented Reality (AR)
  • Global Skill Gaming Revenue Model Outlook (Revenue, USD Million, 2018-2030)
    • Entry Fees
    • Subscription Fees
    • In-Game Purchases
    • Advertising
    • Other Revenue Models

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Target buyers of Global skill gaming market databook

  • Our clientele includes a mix of skill gaming market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Horizon Databook provides a detailed overview of global-level data and insights on the Global skill gaming market , including forecasts for subscribers. This global databook contains high-level insights into Global skill gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Global skill gaming market size, by regions, 2018-2030 (US$M)

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