Market revenue in 2024 | USD 16,892.3 million |
Market revenue in 2030 | USD 26,503.1 million |
Growth rate | 8.2% (CAGR from 2025 to 2030) |
Largest segment | Arcade games |
Fastest growing segment | Bowling Alleys |
Historical data | 2018 - 2023 |
Base year | 2024 |
Forecast period | 2025 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Arcade Games, AR-VR Games, Indoor Go-Karts, Indoor Adventure Parks, Bowling Alleys, Children's Entertainment & Education Area, Trampoline Park |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to indoor amusement center market will help companies and investors design strategic landscapes.
Arcade games was the largest segment with a revenue share of 26.23% in 2024. Horizon Databook has segmented the U.S. indoor amusement center market based on arcade games, ar-vr games, indoor go-karts, indoor adventure parks, bowling alleys, children's entertainment & education area, trampoline park covering the revenue growth of each sub-segment from 2018 to 2030.
The demand for indoor amusement centers in the U.S. is rising significantly, driven by evolving consumer preferences and advancements in entertainment technology.
These centers, which offer a blend of family-friendly attractions and cutting-edge gaming experiences, have become a go-to option for leisure and social activities.
Factors such as urbanization, the growing appeal of experiential entertainment, and the convenience of all-weather indoor facilities have contributed to their increasing popularity.
Additionally, several key players are actively expanding their footprint in the U.S. indoor amusement center market.
Horizon Databook provides a detailed overview of country-level data and insights on the U.S. indoor amusement center market , including forecasts for subscribers. This country databook contains high-level insights into U.S. indoor amusement center market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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