Global Indoor Amusement Center Market Size & Outlook
Global indoor amusement center market, 2018-2030 (US$M)
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Global indoor amusement center market highlights
- The global indoor amusement center market generated a revenue of USD 51,290.4 million in 2024 and is expected to reach USD 84,030.7 million by 2030.
- The market is expected to grow at a CAGR (2025 - 2030) of 9% by 2030.
- In terms of segment, arcade games accounted for a revenue of USD 13,982.3 million in 2024.
- Arcade Games is the most lucrative type segment registering the fastest growth during the forecast period.
- In terms of region, North America was the largest revenue generating market in 2024.
- Country-wise, India is expected to register the highest CAGR from 2025 to 2030.
Global data book summary
| Market revenue in 2024 | USD 51,290.4 million |
| Market revenue in 2030 | USD 84,030.7 million |
| Growth rate | 9% (CAGR from 2025 to 2030) |
| Largest segment | Arcade games |
| Fastest growing segment | Arcade Games |
| Historical data covered | 2018 - 2023 |
| Base year for estimation | 2024 |
| Forecast period covered | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Arcade Games, AR-VR Games, Indoor Go-Karts, Indoor Adventure Parks, Bowling Alleys, Children's Entertainment & Education Area, Trampoline Park |
Other key industry trends
- In terms of revenue, the North America accounted for 39.5% of the global indoor amusement center market in 2024.
- By country, the U.S. is projected to lead the global market in terms of revenue in 2030.
- By country, India is the fastest growing regional market and is projected to reach USD 1,879.1 million by 2030.
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Indoor Amusement Center Market Scope
Indoor Amusement Center Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| SMAAASH | View profile | 501-1000 | Mumbai, Maharashtra, India, Asia | http://smaaash.in/ |
| Landmark Group | View profile | 10001+ | Dubai, Dubai, United Arab Emirates, Asia | http://www.landmarkgroup.com/ |
| TEEG | View profile | - | Denver, Colorado, United States, North America | https://www.teeginc.com |
| Smash | View profile | 1-10 | Lyon, Rhone-Alpes, France, Europe | https://fromsmash.com/ |
| Scene75 Entertainment Center | View profile | 501-1000 | Milford, Connecticut, United States, North America | http://scene75.com |
| Merlin Entertainments | View profile | 10001+ | Poole, Dorset, United Kingdom, Europe | https://www.merlinentertainments.biz |
| Main Event Entertainment | View profile | 1001-5000 | Plano, Texas, United States, North America | http://www.mainevent.com |
| KidZania | View profile | 1001-5000 | Mexico City, Distrito Federal, Mexico, North America | http://india.kidzania.com |
| FunRiders | View profile | 11-50 | Ernakulam, Kerala, India, Asia | http://www.funridersindia.com |
| Dave & Buster | View profile | 5001-10000 | Dallas, Texas, United States, North America | http://www.daveandbusters.com/ |
| Cinergy Entertainment | View profile | 501-1000 | Dallas, Texas, United States, North America | https://www.cinergy.com/ |
| CEC Theatres | View profile | 11-50 | Waite Park, Minnesota, United States, North America | https://cectheatres.com/ |
| Bowlero | View profile | 5001-10000 | New York, New York, United States, North America | https://bowlero.com |
| Urban Airship Inc | View profile | 251-500 | Portland, Oregon, United States, North America | https://www.urbanairship.com |
| BANDAI NAMCO Holdings Inc | View profile | 20054 | 5-37-8, Shiba, Minato-ku, Tokyo, Japan, 108-0014 | http://www.bandainamco.co.jp |
Global indoor amusement center market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to indoor amusement center market will help companies and investors design strategic landscapes.
Arcade games was the largest segment with a revenue share of 27.26% in 2024. Horizon Databook has segmented the Global indoor amusement center market based on arcade games, ar-vr games, indoor go-karts, indoor adventure parks, bowling alleys, children's entertainment & education area, trampoline park covering the revenue growth of each sub-segment from 2018 to 2030.
- Global Indoor Amusement Center Type Outlook (Revenue, USD Million, 2018-2030)
- Arcade Games
- AR-VR Games
- Indoor Go-Karts
- Indoor Adventure Parks
- Bowling Alleys
- Children's Entertainment & Education Area
- Trampoline Park
- Others
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Target buyers of Global indoor amusement center market databook
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Our clientele includes a mix of indoor amusement center market companies, investment firms, advisory firms & academic institutions.
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Horizon Databook provides a detailed overview of global-level data and insights on the Global indoor amusement center market , including forecasts for subscribers. This global databook contains high-level insights into Global indoor amusement center market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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Global indoor amusement center market size, by regions, 2018-2030 (US$M)
Top 10 countries: Indoor amusement center market size, 2024 (US$M)
Global indoor amusement center market share, by type, 2024 & 2030 (%, US$M)
Indoor amusement center market: Opportunity assessment by country
Global indoor amusement center market, by region, 2024 (US$M)
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