Market revenue in 2024 | USD 149.4 million |
Market revenue in 2030 | USD 237.7 million |
Growth rate | 8.4% (CAGR from 2025 to 2030) |
Largest segment | Arcade games |
Fastest growing segment | Arcade Games |
Historical data | 2018 - 2023 |
Base year | 2024 |
Forecast period | 2025 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Arcade Games, AR-VR Games, Indoor Go-Karts, Indoor Adventure Parks, Bowling Alleys, Children's Entertainment & Education Area, Trampoline Park |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to indoor amusement center market will help companies and investors design strategic landscapes.
Arcade games was the largest segment with a revenue share of 29.25% in 2024. Horizon Databook has segmented the Taiwan indoor amusement center market based on arcade games, ar-vr games, indoor go-karts, indoor adventure parks, bowling alleys, children's entertainment & education area, trampoline park covering the revenue growth of each sub-segment from 2018 to 2030.
The adoption of augmented reality (AR) and virtual reality (VR) technologies is driving significant growth in Taiwan's indoor amusement center market. As consumer demand shifts toward more immersive and interactive entertainment.
These centers are increasingly integrating AR and VR to create unique and engaging experiences that attract tech-savvy visitors seeking innovative leisure options. By incorporating AR and VR, indoor amusement centers in Taiwan are gaining a competitive edge in an increasingly crowded market.
These technologies set them apart from traditional amusement venues by offering novel, high-tech experiences that resonate with today's consumers, who are eager for cuttingedge entertainment. As a result, the adoption of AR and VR has become a critical factor in boosting foot traffic.
Horizon Databook provides a detailed overview of country-level data and insights on the Taiwan indoor amusement center market , including forecasts for subscribers. This country databook contains high-level insights into Taiwan indoor amusement center market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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