Taiwan Indoor Amusement Center Market Size & Outlook

The indoor amusement center market in Taiwan is expected to reach a projected revenue of US$ 237.7 million by 2030. A compound annual growth rate of 8.4% is expected of Taiwan indoor amusement center market from 2025 to 2030.
Revenue, 2024 (US$M)
$149.4
Forecast, 2030 (US$M)
$237.7
CAGR, 2025 - 2030
8.4%
Report Coverage
Taiwan

Taiwan indoor amusement center market, 2018-2030 (US$M)

Taiwan

Taiwan indoor amusement center market highlights

  • The Taiwan indoor amusement center market generated a revenue of USD 149.4 million in 2024 and is expected to reach USD 237.7 million by 2030.
  • The Taiwan market is expected to grow at a CAGR of 8.4% from 2025 to 2030.
  • In terms of segment, arcade games was the largest revenue generating type in 2024.
  • Arcade Games is the most lucrative type segment registering the fastest growth during the forecast period.


Indoor amusement center market data book summary

Market revenue in 2024USD 149.4 million
Market revenue in 2030USD 237.7 million
Growth rate8.4% (CAGR from 2025 to 2030)
Largest segmentArcade games
Fastest growing segmentArcade Games
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationArcade Games, AR-VR Games, Indoor Go-Karts, Indoor Adventure Parks, Bowling Alleys, Children's Entertainment & Education Area, Trampoline Park


Other key industry trends

  • In terms of revenue, Taiwan accounted for 0.3% of the global indoor amusement center market in 2024.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China indoor amusement center market is projected to lead the regional market in terms of revenue in 2030.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 1,879.1 million by 2030.

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Indoor Amusement Center Market Companies

Name Profile # Employees HQ Website

Taiwan indoor amusement center market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to indoor amusement center market will help companies and investors design strategic landscapes.


Arcade games was the largest segment with a revenue share of 29.25% in 2024. Horizon Databook has segmented the Taiwan indoor amusement center market based on arcade games, ar-vr games, indoor go-karts, indoor adventure parks, bowling alleys, children's entertainment & education area, trampoline park covering the revenue growth of each sub-segment from 2018 to 2030.


The adoption of augmented reality (AR) and virtual reality (VR) technologies is driving significant growth in Taiwan's indoor amusement center market. As consumer demand shifts toward more immersive and interactive entertainment.

These centers are increasingly integrating AR and VR to create unique and engaging experiences that attract tech-savvy visitors seeking innovative leisure options. By incorporating AR and VR, indoor amusement centers in Taiwan are gaining a competitive edge in an increasingly crowded market. 

These technologies set them apart from traditional amusement venues by offering novel, high-tech experiences that resonate with today's consumers, who are eager for cuttingedge entertainment. As a result, the adoption of AR and VR has become a critical factor in boosting foot traffic.

Reasons to subscribe to Taiwan indoor amusement center market databook:

  • Access to comprehensive data: Horizon Databook provides over 1 million market statistics and 20,000+ reports, offering extensive coverage across various industries and regions.
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Target buyers of Taiwan indoor amusement center market databook

  • Our clientele includes a mix of indoor amusement center market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of country-level data and insights on the Taiwan indoor amusement center market , including forecasts for subscribers. This country databook contains high-level insights into Taiwan indoor amusement center market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Taiwan indoor amusement center market size, by type, 2018-2030 (US$M)

Taiwan Indoor Amusement Center Market Outlook Share, 2024 & 2030 (US$M)

Taiwan indoor amusement center market size, by type, 2018-2030 (US$M)

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