Market revenue in 2024 | USD 3,637.6 million |
Market revenue in 2030 | USD 6,520.4 million |
Growth rate | 10.6% (CAGR from 2025 to 2030) |
Largest segment | Arcade games |
Fastest growing segment | Arcade Games |
Historical data | 2018 - 2023 |
Base year | 2024 |
Forecast period | 2025 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Arcade Games, AR-VR Games, Indoor Go-Karts, Indoor Adventure Parks, Bowling Alleys, Children's Entertainment & Education Area, Trampoline Park |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to indoor amusement center market will help companies and investors design strategic landscapes.
Arcade games was the largest segment with a revenue share of 31.27% in 2024. Horizon Databook has segmented the South Korea indoor amusement center market based on arcade games, ar-vr games, indoor go-karts, indoor adventure parks, bowling alleys, children's entertainment & education area, trampoline park covering the revenue growth of each sub-segment from 2018 to 2030.
The early adoption of technology and strong government support are acting as key drivers for the growth of the indoor amusement center market in South South Korea, particularly in the realm of augmented reality (AR) and virtual reality (VR) technologies.
These factors contribute to the widespread integration of AR and VR in entertainment venues, enhancing the appeal and competitiveness of indoor amusement centers.
South Korea's population is renowned for its tech-savvy nature, with a high penetration of smartphones and cutting-edge digital services.
Horizon Databook provides a detailed overview of country-level data and insights on the South Korea indoor amusement center market , including forecasts for subscribers. This country databook contains high-level insights into South Korea indoor amusement center market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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