Market revenue in 2024 | USD 20,254.6 million |
Market revenue in 2030 | USD 32,124.9 million |
Growth rate | 8.4% (CAGR from 2025 to 2030) |
Largest segment | Arcade games |
Fastest growing segment | Bowling Alleys |
Historical data covered | 2018 - 2023 |
Base year for estimation | 2024 |
Forecast period covered | 2025 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Arcade Games, AR-VR Games, Indoor Go-Karts, Indoor Adventure Parks, Bowling Alleys, Children's Entertainment & Education Area, Trampoline Park |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to indoor amusement center market will help companies and investors design strategic landscapes.
Arcade games was the largest segment with a revenue share of 26.23% in 2024. Horizon Databook has segmented the North America indoor amusement center market based on arcade games, ar-vr games, indoor go-karts, indoor adventure parks, bowling alleys, children's entertainment & education area, trampoline park covering the revenue growth of each sub-segment from 2018 to 2030.
The indoor amusement center market in North America is experiencing significant growth, driven by Increasing disposable income. Increasing disposable income plays a significant role in driving the growth of the indoor amusement center market in North America.
As individuals and families have more discretionary spending power, they tend to allocate a larger portion of their budgets to leisure and entertainment activities.
This shift has created a favorable environment for the indoor amusement industry, which thrives on consumer demand for unique and engaging recreational experiences.
Horizon Databook provides a detailed overview of continent-level data and insights on the North America indoor amusement center market , including forecasts for subscribers. This continent databook contains high-level insights into North America indoor amusement center market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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