Market revenue in 2024 | USD 565.6 million |
Market revenue in 2030 | USD 934.9 million |
Growth rate | 9.1% (CAGR from 2025 to 2030) |
Largest segment | Arcade games |
Fastest growing segment | Arcade Games |
Historical data | 2018 - 2023 |
Base year | 2024 |
Forecast period | 2025 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Arcade Games, AR-VR Games, Indoor Go-Karts, Indoor Adventure Parks, Bowling Alleys, Children's Entertainment & Education Area, Trampoline Park |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to indoor amusement center market will help companies and investors design strategic landscapes.
Arcade games was the largest segment with a revenue share of 30.29% in 2024. Horizon Databook has segmented the New Zealand indoor amusement center market based on arcade games, ar-vr games, indoor go-karts, indoor adventure parks, bowling alleys, children's entertainment & education area, trampoline park covering the revenue growth of each sub-segment from 2018 to 2030.
The growth of virtual and augmented reality (VR/AR) technologies in New Zealand, as highlighted in the "Virtual Gets Real" report by the New Zealand VR/AR Association, is significantly influencing the indoor amusement center market in the country.
These technological advancements enable indoor amusement centers to redefine entertainment experiences, making them more immersive and engaging.
By incorporating VR/AR, these centers can attract a broader audience, offering unique and interactive attractions that traditional setups cannot provide.
This enhances visitor engagement and encourages repeat visits as guests seek out cutting-edge, weather-independent entertainment options.
Horizon Databook provides a detailed overview of country-level data and insights on the New Zealand indoor amusement center market , including forecasts for subscribers. This country databook contains high-level insights into New Zealand indoor amusement center market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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