Market revenue in 2024 | USD 9,064.5 million |
Market revenue in 2030 | USD 15,680.1 million |
Growth rate | 9.9% (CAGR from 2025 to 2030) |
Largest segment | Arcade games |
Fastest growing segment | Arcade Games |
Historical data | 2018 - 2023 |
Base year | 2024 |
Forecast period | 2025 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Arcade Games, AR-VR Games, Indoor Go-Karts, Indoor Adventure Parks, Bowling Alleys, Children's Entertainment & Education Area, Trampoline Park |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to indoor amusement center market will help companies and investors design strategic landscapes.
Arcade games was the largest segment with a revenue share of 31.33% in 2024. Horizon Databook has segmented the China indoor amusement center market based on arcade games, ar-vr games, indoor go-karts, indoor adventure parks, bowling alleys, children's entertainment & education area, trampoline park covering the revenue growth of each sub-segment from 2018 to 2030.
The indoor entertainment center market in China is positioned for considerable growth, primarily driven by the country’s expanding middle class and rising disposable incomes. Over the past few decades, China’s economic transformation has created a more affluent population with greater spending power.
This shift in consumer behavior has led to the growing popularity of indoor entertainment centers, which cater to the desire for both family-friendly and high-tech experiences that can be accessed without the need for extensive travel.
Horizon Databook provides a detailed overview of country-level data and insights on the China indoor amusement center market , including forecasts for subscribers. This country databook contains high-level insights into China indoor amusement center market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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