Market revenue in 2024 | USD 2,969.3 million |
Market revenue in 2030 | USD 5,017.9 million |
Growth rate | 9.5% (CAGR from 2025 to 2030) |
Largest segment | Arcade games |
Fastest growing segment | Bowling Alleys |
Historical data | 2018 - 2023 |
Base year | 2024 |
Forecast period | 2025 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Arcade Games, AR-VR Games, Indoor Go-Karts, Indoor Adventure Parks, Bowling Alleys, Children's Entertainment & Education Area, Trampoline Park |
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The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to indoor amusement center market will help companies and investors design strategic landscapes.
Arcade games was the largest segment with a revenue share of 26.3% in 2024. Horizon Databook has segmented the Canada indoor amusement center market based on arcade games, ar-vr games, indoor go-karts, indoor adventure parks, bowling alleys, children's entertainment & education area, trampoline park covering the revenue growth of each sub-segment from 2018 to 2030.
The rising demand for indoor amusement centers in Canada is fueled by factors unique to the country, including its climate, urbanization, and consumer preferences. With long winters limiting outdoor activities, Canadians increasingly turn to indoor entertainment options.
Cities like Toronto, Vancouver, and Calgary have seen a surge in family-oriented venues that offer year-round attractions such as trampoline parks, VR experiences, and arcade games.
For instance, companies like iFLY Holdings, LLC, offering indoor skydiving have expanded in Canada, leveraging advanced technology to provide unique entertainment.
Horizon Databook provides a detailed overview of country-level data and insights on the Canada indoor amusement center market , including forecasts for subscribers. This country databook contains high-level insights into Canada indoor amusement center market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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