South Korea Immersive Technology Market Size & Outlook
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South Korea immersive technology market highlights
- The South Korea immersive technology market generated a revenue of USD 1,511.0 million in 2023 and is expected to reach USD 8,834.1 million by 2030.
- The South Korea market is expected to grow at a CAGR of 28.7% from 2024 to 2030.
- In terms of segment, hardware was the largest revenue generating component in 2023.
- Software/Platform is the most lucrative component segment registering the fastest growth during the forecast period.
Immersive technology market data book summary
| Market revenue in 2023 | USD 1,511.0 million |
| Market revenue in 2030 | USD 8,834.1 million |
| Growth rate | 28.7% (CAGR from 2023 to 2030) |
| Largest segment | Hardware |
| Fastest growing segment | Software/Platform |
| Historical data | 2018 - 2022 |
| Base year | 2023 |
| Forecast period | 2024 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Hardware, Software/Platform, Services |
| Key market players worldwide | Barco NV, Alphabet Inc Class A, HTC Corp DR, International Business Machines Corp, Magic Leap, Meta Platforms Inc Class A, Microsoft Corp, Samsung Electronics Co Ltd, Sony Group Corp, Compass Inc Class A, EON Reality, Leap Motion |
Other key industry trends
- In terms of revenue, South Korea accounted for 4.4% of the global immersive technology market in 2023.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
- In Asia Pacific, China immersive technology market is projected to lead the regional market in terms of revenue in 2030.
- India is the fastest growing regional market in Asia Pacific and is projected to reach USD 7,818.7 million by 2030.
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Immersive Technology Market Scope
Immersive Technology Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Leap Motion | View profile | 51-100 | San Francisco, California, United States, North America | http://www.leapmotion.com |
| EON Reality | View profile | 101-250 | Irvine, California, United States, North America | http://www.eonreality.com |
| Compass Inc Class A | View profile | 2549 | 110 Fifth Avenue,, 4th Floor, New York, NY, United States, 10011 | https://www.compass.com |
| Barco NV | View profile | 3360 | 35 President Kennedypark, Kortrijk, Belgium, 8500 | https://www.barco.com |
| Magic Leap | View profile | 1001-5000 | Plantation, Florida, United States, North America | http://magicleap.com |
| HTC Corp DR | View profile | 17575 | No. 23, Xinghua Road, Taoyuan District, Taoyuan, Taiwan, 330 | https://www.htc.com |
| Meta Platforms Inc Class A | View profile | 69329 | 1 Meta Way, Menlo Park, CA, United States, 94025 | https://about.meta.com |
| Samsung Electronics Co Ltd | View profile | 124804 | 129, Samsung-ro, Yeongtong-gu, Gyeonggi-do, Suwon-si, Korea, Republic of, 443-742 | https://www.samsung.com |
| Alphabet Inc Class A | View profile | 180895 | 1600 Amphitheatre Parkway, Mountain View, CA, United States, 94043 | https://www.abc.xyz |
| Sony Group Corp | View profile | 113000 | 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 | https://www.sony.com |
| Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
| International Business Machines Corp | View profile | 282200 | One New Orchard Road, Armonk, NY, United States, 10504 | http://www.ibm.com |
South Korea immersive technology market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive technology market will help companies and investors design strategic landscapes.
Hardware was the largest segment with a revenue share of 48.25% in 2024. Horizon Databook has segmented the South Korea immersive technology market based on hardware, software/platform, services covering the revenue growth of each sub-segment from 2018 to 2030.
South Korea's immersive technology market is rapidly expanding owing to its advanced technological infrastructure and high smartphone penetration rates. The country is witnessing significant investments from both government and private sectors aimed at enhancing AR and VR capabilities across industries such as gaming, education, and healthcare.
South Korea's vibrant gaming culture fosters a strong demand for immersive experiences that blend digital content with real-world interactions. Additionally, the rollout of 5G networks promises to enhance the quality of AR and VR applications, further driving market growth as consumers seek more engaging digital experiences.
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Target buyers of South Korea immersive technology market databook
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Our clientele includes a mix of immersive technology market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of country-level data and insights on the South Korea immersive technology market , including forecasts for subscribers. This country databook contains high-level insights into South Korea immersive technology market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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South Korea immersive technology market size, by hardware, 2018-2030 (US$M)
South Korea Immersive Technology Market Outlook Share, 2024 & 2030 (US$M)
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