U.S. Immersive Content Creation Market Size & Outlook

The immersive content creation market in the United States is expected to reach a projected revenue of US$ 10,921.8 million by 2030. A compound annual growth rate of 21.8% is expected of the United States immersive content creation market from 2025 to 2030.
Revenue, 2024 (US$M)
$3,482.0
Forecast, 2030 (US$M)
$10,921.8
CAGR, 2025 - 2030
21.8%
Report Coverage
U.S.

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U.S. immersive content creation market, 2018-2030 (US$M)

U.S. immersive content creation market, 2018-2030 (US$M)

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U.S. immersive content creation market highlights

  • The U.S. immersive content creation market generated a revenue of USD 3,482.0 million in 2024 and is expected to reach USD 10,921.8 million by 2030.
  • The U.S. market is expected to grow at a CAGR of 21.8% from 2025 to 2030.
  • In terms of segment, hardware was the largest revenue generating component in 2024.
  • Software is the most lucrative component segment registering the fastest growth during the forecast period.


Immersive content creation market data book summary

Market revenue in 2024USD 3,482.0 million
Market revenue in 2030USD 10,921.8 million
Growth rate21.8% (CAGR from 2025 to 2030)
Largest segmentHardware
Fastest growing segmentSoftware
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationHardware, Software, Services


Other key industry trends

  • In terms of revenue, U.S. accounted for 22.2% of the global immersive content creation market in 2024.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In North America, U.S. immersive content creation market is projected to lead the regional market in terms of revenue in 2030.
  • Canada is the fastest growing regional market in North America and is projected to reach USD 3,122.9 million by 2030.

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Immersive Content Creation Market Companies

Name Profile # Employees HQ Website
Fusion VR View profile 1-10 Anna Nagar West, Tamil Nadu, India, Asia https://www.fusionvr.in
Epic Games View profile 1001-5000 Cary, North Carolina, United States, North America https://store.epicgames.com
Unity Technologies View profile 5001-10000 San Francisco, California, United States, North America https://unity.com/
Magic Leap View profile 1001-5000 Plantation, Florida, United States, North America http://magicleap.com
HTC Corp DR View profile 17575 No. 23, Xinghua Road, Taoyuan District, Taoyuan, Taiwan, 330 https://www.htc.com
HCL Technologies View profile 10001+ Noida, Uttar Pradesh, India, Asia http://www.hcltech.com
Meta Platforms Inc Class A View profile 69329 1 Meta Way, Menlo Park, CA, United States, 94025 https://about.meta.com
Alphabet Inc Class A View profile 180895 1600 Amphitheatre Parkway, Mountain View, CA, United States, 94043 https://www.abc.xyz
Sony Group Corp ADR View profile 113000 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 https://www.sony.com
NVIDIA Corp View profile 29600 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 https://www.nvidia.com
Microsoft Corp View profile 221000 One Microsoft Way, Redmond, WA, United States, 98052-6399 https://www.microsoft.com

U.S. immersive content creation market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive content creation market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 43.09% in 2024. Horizon Databook has segmented the U.S. immersive content creation market based on hardware, software, services covering the revenue growth of each sub-segment from 2018 to 2030.


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Target buyers of U.S. immersive content creation market databook

  • Our clientele includes a mix of immersive content creation market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of country-level data and insights on the U.S. immersive content creation market , including forecasts for subscribers. This country databook contains high-level insights into U.S. immersive content creation market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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US Component - Immersive Content Creation Market size, 2024 - 2030 (US$M)

U.S. Immersive Content Creation Market Outlook Share, 2024 & 2030 (US$M)

US Component - Immersive Content Creation Market size, 2024 - 2030 (US$M)

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