Global Immersive Content Creation Market Size & Outlook

The global immersive content creation market size was estimated at USD 15,681.0 million in 2024 and is projected to reach USD 56,267.1 million by 2030, growing at a CAGR of 24.5% from 2025 to 2030.
Revenue, 2024 (US$M)
$15,681.0
Forecast, 2030 (US$M)
$56,267.1
CAGR, 2025 - 2030
24.5%
Report Coverage
Worldwide

Global immersive content creation market highlights

  • The global immersive content creation market generated a revenue of USD 15,681.0 million in 2024 and is expected to reach USD 56,267.1 million by 2030.
  • The market is expected to grow at a CAGR (2025 - 2030) of 24.5% by 2030.
  • In terms of segment, hardware accounted for a revenue of USD 6,914.8 million in 2024.
  • Software is the most lucrative component segment registering the fastest growth during the forecast period.
  • In terms of region, North America was the largest revenue generating market in 2024.
  • Country-wise, India is expected to register the highest CAGR from 2025 to 2030.

Global data book summary

Market revenue in 2024USD 15,681.0 million
Market revenue in 2030USD 56,267.1 million
Growth rate24.5% (CAGR from 2025 to 2030)
Largest segmentHardware
Fastest growing segmentSoftware
Historical data covered2018 - 2023
Base year for estimation2024
Forecast period covered2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationHardware, Software, Services

Other key industry trends

  • In terms of revenue, the North America accounted for 32.8% of the global immersive content creation market in 2024.
  • By country, the U.S. is projected to lead the global market in terms of revenue in 2030.
  • By country, India is the fastest growing regional market and is projected to reach USD 4,370.8 million by 2030.

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Immersive Content Creation Market Companies

Name Profile # Employees HQ Website
Fusion VR View profile 1-10 Anna Nagar West, Tamil Nadu, India, Asia https://www.fusionvr.in
Epic Games View profile 1001-5000 Cary, North Carolina, United States, North America https://store.epicgames.com
Unity Technologies View profile 5001-10000 San Francisco, California, United States, North America https://unity.com/
Magic Leap View profile 1001-5000 Plantation, Florida, United States, North America http://magicleap.com
HTC Corp DR View profile 17575 No. 23, Xinghua Road, Taoyuan District, Taoyuan, Taiwan, 330 https://www.htc.com
HCL Technologies View profile 10001+ Noida, Uttar Pradesh, India, Asia http://www.hcltech.com
Meta Platforms Inc Class A View profile 69329 1 Meta Way, Menlo Park, CA, United States, 94025 https://about.meta.com
Alphabet Inc Class A View profile 180895 1600 Amphitheatre Parkway, Mountain View, CA, United States, 94043 https://www.abc.xyz
Sony Group Corp ADR View profile 113000 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 https://www.sony.com
NVIDIA Corp View profile 29600 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 https://www.nvidia.com
Microsoft Corp View profile 221000 One Microsoft Way, Redmond, WA, United States, 98052-6399 https://www.microsoft.com

Global immersive content creation market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive content creation market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 44.1% in 2024. Horizon Databook has segmented the Global immersive content creation market based on hardware, software, services covering the revenue growth of each sub-segment from 2018 to 2030.


  • Global Immersive Content Creation Component Outlook (Revenue, USD Million, 2018-2030)
    • Hardware
    • Software
    • Services
  • Global Immersive Content Creation Technology Outlook (Revenue, USD Million, 2018-2030)
    • Mixed Reality (MR) Content
    • Virtual Reality (VR) Content
    • Others
    • Augmented Reality (AR) Content
  • Global Immersive Content Creation End Use Outlook (Revenue, USD Million, 2018-2030)
    • Others
    • Automotive
    • Entertainment & Media
    • Education & Training
    • Healthcare
    • Retail & Ecommerce
    • Gaming

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  • Our clientele includes a mix of immersive content creation market companies, investment firms, advisory firms & academic institutions.
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  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of global-level data and insights on the Global immersive content creation market , including forecasts for subscribers. This global databook contains high-level insights into Global immersive content creation market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Global immersive content creation market size, by regions, 2018-2030 (US$M)

Top 10 countries: Immersive content creation market size, 2024 (US$M)

Global immersive content creation market share, by component, 2024 & 2030 (%, US$M)

Immersive content creation market: Opportunity assessment by country

Global immersive content creation market, by region, 2024 (US$M)

Global immersive content creation market size, by regions, 2018-2030 (US$M)

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