South Korea Healthcare Gamification Market Size & Outlook
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South Korea healthcare gamification market highlights
- The South Korea healthcare gamification market generated a revenue of USD 44.0 million in 2024 and is expected to reach USD 182.1 million by 2030.
- The South Korea market is expected to grow at a CAGR of 26.9% from 2025 to 2030.
- In terms of segment, exercise game was the largest revenue generating type in 2024.
- Exercise Game is the most lucrative type segment registering the fastest growth during the forecast period.
Healthcare gamification market data book summary
| Market revenue in 2024 | USD 44.0 million |
| Market revenue in 2030 | USD 182.1 million |
| Growth rate | 26.9% (CAGR from 2025 to 2030) |
| Largest segment | Exercise game |
| Fastest growing segment | Exercise Game |
| Historical data | 2018 - 2023 |
| Base year | 2024 |
| Forecast period | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Exercise Game, Serious Game, Casual Game |
| Key market players worldwide | Fitbit, Akili Inc Ordinary Shares, Nike Inc Class B, Mango Health, CogniFit, BI Worldwide, Evolv, Ayogo Health |
Other key industry trends
- In terms of revenue, South Korea accounted for 0.9% of the global healthcare gamification market in 2024.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
- In Asia Pacific, Japan healthcare gamification market is projected to lead the regional market in terms of revenue in 2030.
- South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 182.1 million by 2030.
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Healthcare Gamification Market Scope
Healthcare Gamification Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Ayogo Health | View profile | 11-50 | Vancouver, British Columbia, Canada, North America | http://ayogo.com/ |
| Evolv | View profile | - | London, England, United Kingdom, Europe | https://evolvrehab.com/ |
| BI Worldwide | View profile | 1001-5000 | Minneapolis, Minnesota, United States, North America | https://www.biworldwide.com |
| CogniFit | View profile | 11-50 | San Francisco, California, United States, North America | https://www.cognifit.com |
| Mango Health | View profile | 11-50 | San Francisco, California, United States, North America | http://www.mangohealth.com |
| Akili Inc Ordinary Shares | View profile | 68 | 71 Commercial Street, Mailbox 312, Boston, MA, United States, 02109 | https://www.akiliinteractive.com |
| Nike Inc Class B | View profile | 83700 | One Bowerman Drive, Beaverton, OR, United States, 97005-6453 | https://www.nike.com |
| Fitbit | View profile | 251-500 | San Francisco, California, United States, North America | http://www.fitbit.com |
South Korea healthcare gamification market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to healthcare gamification market will help companies and investors design strategic landscapes.
Exercise game was the largest segment with a revenue share of 59.09% in 2024. Horizon Databook has segmented the South Korea healthcare gamification market based on exercise game, serious game, casual game covering the revenue growth of each sub-segment from 2018 to 2030.
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Target buyers of South Korea healthcare gamification market databook
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Our clientele includes a mix of healthcare gamification market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of country-level data and insights on the South Korea healthcare gamification market, including forecasts for subscribers. This country databook contains high-level insights into South Korea healthcare gamification market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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South Korea healthcare gamification market report size, by type, 2018-2030 (US$M)
South Korea Healthcare Gamification Market Share, 2024 & 2030 (US$M)
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