South Korea Healthcare Gamification Market Size & Outlook

The healthcare gamification market in South Korea is expected to reach a projected revenue of US$ 182.1 million by 2030. A compound annual growth rate of 26.4% is expected of South Korea healthcare gamification market from 2023 to 2030.
Revenue, 2022 (US$M)
$27.9
Forecast, 2030 (US$M)
$182.1
CAGR, 2023 - 2030
26.4%
Report Coverage
South Korea

South Korea healthcare gamification market, 2018-2030 (US$M)

South

South Korea healthcare gamification market highlights

  • The South Korea healthcare gamification market generated a revenue of USD 27.9 million in 2022 and is expected to reach USD 182.1 million by 2030.
  • The South Korea market is expected to grow at a CAGR of 26.4% from 2023 to 2030.
  • In terms of segment, exercise game was the largest revenue generating type in 2022.
  • Exercise Game is the most lucrative type segment registering the fastest growth during the forecast period.


Healthcare gamification market data book summary

Market revenue in 2022USD 27.9 million
Market revenue in 2030USD 182.1 million
Growth rate26.4% (CAGR from 2022 to 2030)
Largest segmentExercise game
Fastest growing segmentExercise Game
Historical data2018 - 2021
Base year2022
Forecast period2023 - 2030
Quantitative unitsRevenue in USD million
Market segmentationExercise Game, Serious Game, Casual Game
Key market players worldwideFitbit, Akili Inc Ordinary Shares, Nike Inc Class B, Mango Health, CogniFit, BI Worldwide, Evolv, Ayogo Health


Other key industry trends

  • In terms of revenue, South Korea accounted for 0.9% of the global healthcare gamification market in 2022.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, Japan healthcare gamification market is projected to lead the regional market in terms of revenue in 2030.
  • South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 182.1 million by 2030.

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Healthcare Gamification Market Companies

Name Profile # Employees HQ Website

South Korea healthcare gamification market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to healthcare gamification market will help companies and investors design strategic landscapes.


Exercise game was the largest segment with a revenue share of 45.52% in 2022. Horizon Databook has segmented the South Korea healthcare gamification market based on exercise game, serious game, casual game covering the revenue growth of each sub-segment from 2018 to 2030.


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Target buyers of South Korea healthcare gamification market databook

  • Our clientele includes a mix of healthcare gamification market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of country-level data and insights on the South Korea healthcare gamification market, including forecasts for subscribers. This country databook contains high-level insights into South Korea healthcare gamification market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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South Korea healthcare gamification market report size, by type, 2018-2030 (US$M)

South Korea Healthcare Gamification Market Share, 2022 & 2030 (US$M)

South Korea healthcare gamification market report size, by type, 2018-2030 (US$M)

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