Global Healthcare Gamification Market Size & Outlook

The healthcare gamification industry worldwide is expected to reach a projected revenue of US$ 15,954.4 million by 2030. A compound annual growth rate of 22.5% is expected of the worldwide healthcare gamification industry from 2023 to 2030.
Revenue, 2022 (US$M)
$3,153.5
Forecast, 2030 (US$M)
$15,954.4
CAGR, 2023 - 2030
22.5%
Report Coverage
Worldwide

Global healthcare gamification market, 2018-2030 (US$M)

Global healthcare gamification market highlights

  • The global healthcare gamification market generated a revenue of USD 3,153.5 million in 2022 and is expected to reach USD 15,954.4 million by 2030.
  • The market is expected to grow at a CAGR (2023 - 2030) of 22.5% by 2030.
  • In terms of segment, exercise game accounted for a revenue of USD 1,423.2 million in 2022.
  • Exercise Game is the most lucrative type segment registering the fastest growth during the forecast period.
  • In terms of region, North America was the largest revenue generating market in 2022.
  • Country-wise, Saudi Arabia is expected to register the highest CAGR from 2023 to 2030.

Global data book summary

Market revenue in 2022USD 3,153.5 million
Market revenue in 2030USD 15,954.4 million
Growth rate22.5% (CAGR from 2022 to 2030)
Largest segmentExercise game
Fastest growing segmentExercise Game
Historical data covered2018 - 2021
Base year for estimation2022
Forecast period covered2023 - 2030
Quantitative unitsRevenue in USD million
Market segmentationExercise Game, Serious Game, Casual Game

Other key industry trends

  • In terms of revenue, the North America accounted for 42.7% of the global healthcare gamification market in 2022.
  • By country, the U.S. is projected to lead the global market in terms of revenue in 2030.
  • By country, Saudi Arabia is the fastest growing regional market and is projected to reach USD 58.5 million by 2030.

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Healthcare Gamification Market Companies

Name Profile # Employees HQ Website

Global healthcare gamification market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to healthcare gamification market will help companies and investors design strategic landscapes.


Exercise game was the largest segment with a revenue share of 45.13% in 2022. Horizon Databook has segmented the Global healthcare gamification market based on exercise game, serious game, casual game covering the revenue growth of each sub-segment from 2018 to 2030.


  • Global Healthcare Gamification Type Outlook (Revenue, USD Million, 2018-2030)
    • Exercise Game
    • Serious Game
    • Casual Game
  • Global Healthcare Gamification Application Outlook (Revenue, USD Million, 2018-2030)
    • Education
    • Therapeutics
    • Prevention
  • Global Healthcare Gamification End Use Outlook (Revenue, USD Million, 2018-2030)
    • Enterprise based
    • Consumer based

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Target buyers of Global healthcare gamification market databook

  • Our clientele includes a mix of healthcare gamification market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of global-level data and insights on the Global healthcare gamification market, including forecasts for subscribers. This global databook contains high-level insights into Global healthcare gamification market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Global healthcare gamification market report size, by regions, 2018-2030 (US$M)

Top 10 countries: Healthcare gamification market report size, 2022 (US$M)

Global healthcare gamification market report share, by type, 2022 & 2030 (%, US$M)

Healthcare gamification market: Opportunity assessment by country

Global healthcare gamification market, by region, 2022 (US$M)

Global healthcare gamification market report size, by regions, 2018-2030 (US$M)

Type 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 CAGR
North America 649.9 766.8 939.1 1,230.2 1,347.0 1,612.5 1,935.9 2,330.8 2,814.1 3,407.1 4,136.7 5,036.4 6,148.8 20.9%
Europe 381.8 460.3 576.1 771.2 863.0 1,055.8 1,295.5 1,594.3 1,967.7 2,435.5 3,023.2 3,763.5 4,698.6 23.6%
Asia Pacific 258.1 314.4 397.3 537.0 606.6 748.9 927.1 1,150.8 1,432.2 1,787.3 2,236.3 2,805.5 3,529.1 24.6%
Latin America 113.4 134.5 165.7 218.3 240.4 289.5 349.7 423.7 514.8 627.3 766.6 939.7 1,155.1 21.7%
MEA 47.5 55.8 68.0 88.7 96.6 115.1 137.6 164.8 197.9 238.3 287.8 348.4 422.8 20.3%
Overall 1,450.6 1,731.7 2,146.2 2,845.4 3,153.5 3,821.9 4,645.8 5,664.3 6,926.6 8,495.4 10,450.5 12,893.5 15,954.4 22.5%

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